feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
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The statistics screen gains real depth, plus a hint-count bug fix found along the way.

- Best move per variant: the screen shows the actual best-move word (drawn as game
  tiles; a wildcard shows its letter but no value), broken down by game variant, empty
  variants omitted. New account_best_move table, written at game finish.
- Moves & hint share: two new lifetime tiles — the player's play count and the share of
  plays that used a hint — from summed account_stats counters (moves, hints_used).
  Honest-AI games are excluded, like the rest of the stats.
- Hint-count fix: the in-game hint badge no longer goes stale across games. The global
  wallet now rides the wire apart from the per-game allowance (wallet_balance on
  StateView/HintResult/StatsView), so the client reads the live wallet rather than a
  per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet),
  its true per-game total.
- Account merge: sums the new moves/hints_used counters and merges the per-variant best
  moves (higher score kept), which it previously dropped.
- Admin: the user card shows Moves and Hints used.
- UI polish: tab/label wording, game-over text, and e2e selectors hardened against label
  changes.

All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru,
UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
This commit is contained in:
2026-06-17 22:17:27 +00:00
parent 5a3f0951ae
commit 8793bd34f2
71 changed files with 1789 additions and 132 deletions
+57 -1
View File
@@ -101,8 +101,52 @@ func (rcv *StatsView) MutateMaxWordPoints(n int32) bool {
return rcv._tab.MutateInt32Slot(12, n)
}
func (rcv *StatsView) BestMoves(obj *BestMoveView, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *StatsView) BestMovesLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *StatsView) Moves() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateMoves(n int32) bool {
return rcv._tab.MutateInt32Slot(16, n)
}
func (rcv *StatsView) HintsUsed() int32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.GetInt32(o + rcv._tab.Pos)
}
return 0
}
func (rcv *StatsView) MutateHintsUsed(n int32) bool {
return rcv._tab.MutateInt32Slot(18, n)
}
func StatsViewStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
builder.StartObject(8)
}
func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
builder.PrependInt32Slot(0, wins, 0)
@@ -119,6 +163,18 @@ func StatsViewAddMaxGamePoints(builder *flatbuffers.Builder, maxGamePoints int32
func StatsViewAddMaxWordPoints(builder *flatbuffers.Builder, maxWordPoints int32) {
builder.PrependInt32Slot(4, maxWordPoints, 0)
}
func StatsViewAddBestMoves(builder *flatbuffers.Builder, bestMoves flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(bestMoves), 0)
}
func StatsViewStartBestMovesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func StatsViewAddMoves(builder *flatbuffers.Builder, moves int32) {
builder.PrependInt32Slot(6, moves, 0)
}
func StatsViewAddHintsUsed(builder *flatbuffers.Builder, hintsUsed int32) {
builder.PrependInt32Slot(7, hintsUsed, 0)
}
func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}