feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
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@@ -66,8 +66,20 @@ func (rcv *HintResult) MutateHintsRemaining(n int32) bool {
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return rcv._tab.MutateInt32Slot(6, n)
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}
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func (rcv *HintResult) WalletBalance() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *HintResult) MutateWalletBalance(n int32) bool {
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return rcv._tab.MutateInt32Slot(8, n)
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}
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func HintResultStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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builder.StartObject(3)
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}
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func HintResultAddMove(builder *flatbuffers.Builder, move flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(move), 0)
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@@ -75,6 +87,9 @@ func HintResultAddMove(builder *flatbuffers.Builder, move flatbuffers.UOffsetT)
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func HintResultAddHintsRemaining(builder *flatbuffers.Builder, hintsRemaining int32) {
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builder.PrependInt32Slot(1, hintsRemaining, 0)
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}
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func HintResultAddWalletBalance(builder *flatbuffers.Builder, walletBalance int32) {
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builder.PrependInt32Slot(2, walletBalance, 0)
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}
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func HintResultEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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