feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
This commit is contained in:
@@ -29,13 +29,27 @@ type updateProfileRequest struct {
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}
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// statsDTO is a durable account's lifetime statistics (the derived games-played and
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// win-rate are computed client-side).
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// win-rate are computed client-side). BestMoves breaks the best move down per variant,
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// carrying the word itself; it is absent for an account with no recorded play and never
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// lists a variant the account has not played.
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type statsDTO struct {
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Wins int `json:"wins"`
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Losses int `json:"losses"`
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Draws int `json:"draws"`
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MaxGamePoints int `json:"max_game_points"`
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MaxWordPoints int `json:"max_word_points"`
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Wins int `json:"wins"`
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Losses int `json:"losses"`
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Draws int `json:"draws"`
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MaxGamePoints int `json:"max_game_points"`
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MaxWordPoints int `json:"max_word_points"`
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Moves int `json:"moves"`
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HintsUsed int `json:"hints_used"`
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BestMoves []bestMoveDTO `json:"best_moves,omitempty"`
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}
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// bestMoveDTO is one variant's best play: the variant label, the play's total score and
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// its main word as ordered tiles (letter, value, blank — value 0 for a blank), so the
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// client renders it as game tiles without the variant's alphabet table.
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type bestMoveDTO struct {
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Variant string `json:"variant"`
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Score int `json:"score"`
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Word []account.BestMoveTile `json:"word"`
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}
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// parseAwayTime parses an "HH:MM" away-window bound.
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@@ -140,11 +154,21 @@ func (s *Server) handleStats(c *gin.Context) {
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s.abortErr(c, err)
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return
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}
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var best []bestMoveDTO
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if len(st.BestMoves) > 0 {
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best = make([]bestMoveDTO, len(st.BestMoves))
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for i, b := range st.BestMoves {
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best[i] = bestMoveDTO{Variant: b.Variant, Score: b.Score, Word: b.Tiles}
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}
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}
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c.JSON(http.StatusOK, statsDTO{
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Wins: st.Wins,
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Losses: st.Losses,
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Draws: st.Draws,
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MaxGamePoints: st.MaxGamePoints,
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MaxWordPoints: st.MaxWordPoints,
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Moves: st.Moves,
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HintsUsed: st.HintsUsed,
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BestMoves: best,
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})
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}
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