Stage 5: robot opponent (pool, seed-derived strategy, move driver, matchmaker substitution)
- internal/robot: durable kind='robot' account pool (migration 00004); every per-game and per-turn choice derived deterministically from the game seed (restart-stable FNV mix); a background move driver; margin targeting (band 1-30, closest-to-band); right-skewed [2,90]min delays (median ~10m); opponent-anchored sleep with +/-3h drift; daytime nudge reply + proactive 12h nudge; friend/chat blocked via profile toggles. - engine.Candidates (decoded ranked plays); game.Candidates + RobotTurns; social.LastNudgeAt. - matchmaker: 10s wait then robot substitution (reaper) + Poll delivery seam. - config (BACKEND_ROBOT_DRIVE_INTERVAL, BACKEND_LOBBY_ROBOT_WAIT, BACKEND_LOBBY_REAPER_INTERVAL); main wiring + boot-time pool provisioning. - metrics: robot account_stats (authoritative balance) + robot_games_finished_total OTel counter + per-finish log. - docs: PLAN, ARCHITECTURE, FUNCTIONAL(+ru), TESTING, README; account.go comment. - tests: robot strategy units, matchmaker reaper/Poll, engine.Candidates; inttest robot full-game / substitution / proactive-nudge.
This commit is contained in:
@@ -21,6 +21,13 @@ type GameCreator interface {
|
||||
Create(ctx context.Context, params game.CreateParams) (game.Game, error)
|
||||
}
|
||||
|
||||
// RobotProvider supplies a robot account to substitute for a missing human in
|
||||
// auto-match. robot.Service satisfies it; it returns an error when no robot is
|
||||
// available so the matchmaker can defer substitution.
|
||||
type RobotProvider interface {
|
||||
Pick() (uuid.UUID, error)
|
||||
}
|
||||
|
||||
// Blocker reports whether two accounts have a block between them (either
|
||||
// direction). social.Service satisfies it; the lobby uses it to refuse
|
||||
// invitations between blocked accounts.
|
||||
|
||||
Reference in New Issue
Block a user