feat(ui): refine Telegram invite & close UX
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- Shared invite links open the Mini App fullscreen (mode=fullscreen), so a shared link matches the bot's own fullscreen launch. - A used or expired invite deep-link now lands the visitor in the lobby with a gentle notice pointing at the right bot (@<username>, by service language), instead of a red "code invalid/expired" error on the Friends screen. - The in-game close confirmation is armed only on Telegram mobile clients; on desktop (tdesktop/macOS/web) it is skipped, where the "changes may not be saved" dialog is just noise (drafts auto-save).
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@@ -62,6 +62,10 @@ export const app = $state<{
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/** Whether an operator feedback reply awaits the player, for the lobby ⚙️ badge (combined
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* with friend requests) and the Settings → Info badge. */
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feedbackReplyUnread: boolean;
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/** Whether to show the "outdated invite link" notice: set when a Telegram deep-link friend
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* code is already used/expired, so the visitor lands in the lobby with a gentle pointer to
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* the bot instead of a scary error on the Friends screen. */
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staleInvite: boolean;
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/** Monotonic counter bumped when the app returns to the foreground without the live stream
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* having dropped. An open game watches it to refetch once, recovering an in-game event shed
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* from a full hub buffer while suspended (the stream-drop case is covered by streamAlive). */
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@@ -83,6 +87,7 @@ export const app = $state<{
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notifications: 0,
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chatUnread: {},
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feedbackReplyUnread: false,
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staleInvite: false,
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resync: 0,
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});
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@@ -134,6 +139,11 @@ export function showToast(text: string, kind: Toast['kind'] = 'info'): void {
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toastTimer = setTimeout(() => (app.toast = null), 4000);
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}
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/** dismissStaleInvite hides the outdated-invite-link notice (the user acknowledged it). */
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export function dismissStaleInvite(): void {
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app.staleInvite = false;
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}
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/** clearChatUnread resets a game's unread chat-message count (called when its chat is opened). */
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export function clearChatUnread(gameId: string): void {
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if (app.chatUnread[gameId]) app.chatUnread = { ...app.chatUnread, [gameId]: 0 };
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@@ -487,17 +497,25 @@ async function routeStartParam(param: string): Promise<void> {
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navigate(`/game/${link.id}`);
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return;
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case 'friendCode':
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navigate('/friends');
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try {
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const friend = await gateway.friendCodeRedeem(link.code);
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navigate('/friends');
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showToast(t('friends.added', { name: friend.displayName }));
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void refreshNotifications();
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} catch (err) {
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// Tapping your own invite link redeems your own code: show a friendly note, not
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// the scary "can't do that to yourself" error.
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if (err instanceof GatewayError && err.code === 'self_relation') {
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const code = err instanceof GatewayError ? err.code : '';
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if (code === 'self_relation') {
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// Tapping your own invite link redeems your own code: a friendly note, not the
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// scary "can't do that to yourself" error.
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navigate('/friends');
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showToast(t('friends.selfInvite'));
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} else if (code === 'friend_code_invalid') {
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// A previously shared link whose single-use, 12h code is already spent or expired:
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// land in the lobby and gently point at the bot, rather than a red error on Friends.
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navigate('/');
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app.staleInvite = true;
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} else {
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navigate('/friends');
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handleError(err);
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}
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}
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