fix(offline): scope the medal treatment to hotseat only
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Per owner: a vs_ai game (one human) keeps its 'you won/lost' status text AND its lobby medal — the hidden-status + per-seat-medal treatment applies only to hotseat, where 2-4 local players make a single 'you' meaningless. isLocalGameId -> game.hotseat at the three call sites (statusBlock, seat plaque, lobby card).
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@@ -354,10 +354,11 @@
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>
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</span>
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<!-- Re-key on the per-card blink nonce so a repeat blink restarts the fade. A
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local (offline) game shows no lobby medal — its result lives on the in-game
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seat plaques, and resultBadge is viewer-centric (no seat matches the account). -->
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hotseat game shows no lobby medal — its result lives on the in-game seat
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plaques, and resultBadge is viewer-centric (no seat matches the account). A
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vs_ai game keeps its medal (one human, a straightforward win/loss). -->
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{#key blinkNonce.get(g.id) ?? 0}
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<span class="emoji" class:blink={blinkingIds.has(g.id)}>{isLocalGameId(g.id) ? '' : resultBadge(g, myId).emoji}</span>
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<span class="emoji" class:blink={blinkingIds.has(g.id)}>{g.hotseat ? '' : resultBadge(g, myId).emoji}</span>
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{/key}
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</button>
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{#if group.finished || g.hotseat}
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