fix(game): show granted/bought hints in-game — finish the D31 wire removal
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The in-game hint badge ignored the payments hint wallet: loading a game clobbered app.profile.hintBalance with the deprecated StateView.wallet_balance (zeroed in the D31 domain removal but left in the protocol as a dead 0, then synced over the real balance at game load). Finish the removal honestly. StateView carries the per-game allowance alone (hints_remaining); the purchasable wallet lives solely on the profile and the client adds it (lib/hints). Removed StateView.wallet_balance across every layer — backend StateView/DTO, notify.PlayerState (live events), gateway StateResp + wire.StateView, the client model/codec/mock/localgame — and dropped the now-unused wallet arg from hintsRemaining. The FBS field is tombstoned `(deprecated)` (not deleted) so the vtable slots after it stay stable across a rolling deploy; no accessor is generated. HintResult keeps wallet_balance (the real post-spend payments balance the client adopts into the profile). The StateView type no longer has walletBalance, so the clobber cannot return without a compile error. Tests: hintsRemaining (2-arg); hints.hintsLeft (allowance + live wallet, no strip); the game state/hint integration (allowance-only HintsRemaining); gateway transcode; FBS regen.
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@@ -69,11 +69,6 @@ alphabetLength():number {
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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walletBalance():number {
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const offset = this.bb!.__offset(this.bb_pos, 16);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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hintUnlockLeftSeconds():number {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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@@ -131,10 +126,6 @@ static startAlphabetVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addWalletBalance(builder:flatbuffers.Builder, walletBalance:number) {
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builder.addFieldInt32(6, walletBalance, 0);
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}
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static addHintUnlockLeftSeconds(builder:flatbuffers.Builder, hintUnlockLeftSeconds:number) {
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builder.addFieldInt32(7, hintUnlockLeftSeconds, 0);
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}
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@@ -144,7 +135,7 @@ static endStateView(builder:flatbuffers.Builder):flatbuffers.Offset {
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return offset;
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}
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static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset, seat:number, rackOffset:flatbuffers.Offset, bagLen:number, hintsRemaining:number, alphabetOffset:flatbuffers.Offset, walletBalance:number, hintUnlockLeftSeconds:number):flatbuffers.Offset {
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static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset, seat:number, rackOffset:flatbuffers.Offset, bagLen:number, hintsRemaining:number, alphabetOffset:flatbuffers.Offset, hintUnlockLeftSeconds:number):flatbuffers.Offset {
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StateView.startStateView(builder);
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StateView.addGame(builder, gameOffset);
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StateView.addSeat(builder, seat);
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@@ -152,7 +143,6 @@ static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offse
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StateView.addBagLen(builder, bagLen);
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StateView.addHintsRemaining(builder, hintsRemaining);
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StateView.addAlphabet(builder, alphabetOffset);
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StateView.addWalletBalance(builder, walletBalance);
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StateView.addHintUnlockLeftSeconds(builder, hintUnlockLeftSeconds);
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return StateView.endStateView(builder);
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}
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