fix(game): show granted/bought hints in-game — finish the D31 wire removal
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The in-game hint badge ignored the payments hint wallet: loading a game clobbered app.profile.hintBalance with the deprecated StateView.wallet_balance (zeroed in the D31 domain removal but left in the protocol as a dead 0, then synced over the real balance at game load). Finish the removal honestly. StateView carries the per-game allowance alone (hints_remaining); the purchasable wallet lives solely on the profile and the client adds it (lib/hints). Removed StateView.wallet_balance across every layer — backend StateView/DTO, notify.PlayerState (live events), gateway StateResp + wire.StateView, the client model/codec/mock/localgame — and dropped the now-unused wallet arg from hintsRemaining. The FBS field is tombstoned `(deprecated)` (not deleted) so the vtable slots after it stay stable across a rolling deploy; no accessor is generated. HintResult keeps wallet_balance (the real post-spend payments balance the client adopts into the profile). The StateView type no longer has walletBalance, so the clobber cannot return without a compile error. Tests: hintsRemaining (2-arg); hints.hintsLeft (allowance + live wallet, no strip); the game state/hint integration (allowance-only HintsRemaining); gateway transcode; FBS regen.
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@@ -144,18 +144,6 @@ func (rcv *StateView) AlphabetLength() int {
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return 0
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}
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func (rcv *StateView) WalletBalance() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StateView) MutateWalletBalance(n int32) bool {
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return rcv._tab.MutateInt32Slot(16, n)
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}
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func (rcv *StateView) HintUnlockLeftSeconds() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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if o != 0 {
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@@ -195,9 +183,6 @@ func StateViewAddAlphabet(builder *flatbuffers.Builder, alphabet flatbuffers.UOf
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func StateViewStartAlphabetVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func StateViewAddWalletBalance(builder *flatbuffers.Builder, walletBalance int32) {
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builder.PrependInt32Slot(6, walletBalance, 0)
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}
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func StateViewAddHintUnlockLeftSeconds(builder *flatbuffers.Builder, hintUnlockLeftSeconds int32) {
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builder.PrependInt32Slot(7, hintUnlockLeftSeconds, 0)
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}
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