feat(social): asymmetric per-user block, in-game block control, admin lists
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Make a per-user block one-directional and non-destructive: the blocker stops
receiving everything from the blocked user (chat, nudge, friend requests,
invitations) and the matchmaker never pairs them, while the blocked user
notices nothing — their sends still persist by the normal rules but are never
delivered or surfaced (born-read). A block no longer deletes the friendship
(an unblock cleanly restores it) and instant-reads any unread the blocked user
had left for the blocker.

- backend: a directional blockExists guard across chat/nudge/friends/invitations
  (store-but-hide for the blocked->blocker direction, refuse blocker->blocked);
  the matchmaker excludes a block-related pair (both directions) from auto-match;
  user_blocked/user_unblocked notifications to the blocker only (in-app only).
- ui: the opponent score card gains a block ✖️ control mirroring add-friend
  (red "Block?" confirm, mutual-hide while confirming, struck name, hidden chat
  composer when blocked); optimistic apply + event confirm + rollback for both.
- admin: the user card gains cross-linked blocks / blocked-by / friends lists.
- docs: FUNCTIONAL(+ru), ARCHITECTURE §10 + decision record, UI_DESIGN, PRERELEASE.
This commit is contained in:
Ilia Denisov
2026-06-18 11:50:34 +02:00
parent 9074417762
commit 81b9e1529e
34 changed files with 1191 additions and 109 deletions
+2
View File
@@ -225,6 +225,7 @@ export const en = {
'friends.block': 'Block',
'friends.add': 'Add a friend',
'friends.addFromGame': 'Add to friends',
'friends.blockFromGame': 'Block player',
'friends.requestSent': 'Friend request sent.',
'friends.getCode': 'Show my code',
'friends.codeHint': 'Give this code to a friend within 12 hours.',
@@ -284,6 +285,7 @@ export const en = {
'game.exportGcg': 'Export GCG',
'game.gcgActiveOnly': 'Available once the game is finished.',
'game.addFriendShort': 'Add friend?',
'game.blockShort': 'Block?',
'time.minutes': '{n} min',
'time.hours': '{n} h',