feat(social): asymmetric per-user block, in-game block control, admin lists
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Make a per-user block one-directional and non-destructive: the blocker stops
receiving everything from the blocked user (chat, nudge, friend requests,
invitations) and the matchmaker never pairs them, while the blocked user
notices nothing — their sends still persist by the normal rules but are never
delivered or surfaced (born-read). A block no longer deletes the friendship
(an unblock cleanly restores it) and instant-reads any unread the blocked user
had left for the blocker.
- backend: a directional blockExists guard across chat/nudge/friends/invitations
(store-but-hide for the blocked->blocker direction, refuse blocker->blocked);
the matchmaker excludes a block-related pair (both directions) from auto-match;
user_blocked/user_unblocked notifications to the blocker only (in-app only).
- ui: the opponent score card gains a block ✖️ control mirroring add-friend
(red "Block?" confirm, mutual-hide while confirming, struck name, hidden chat
composer when blocked); optimistic apply + event confirm + rollback for both.
- admin: the user card gains cross-linked blocks / blocked-by / friends lists.
- docs: FUNCTIONAL(+ru), ARCHITECTURE §10 + decision record, UI_DESIGN, PRERELEASE.
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@@ -274,7 +274,7 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
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// pins it. First-move fairness comes from seating the caller at seat 0 or seat 1
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// (derived from the seed): seated at seat 1, the still-empty seat 0 moves first, so the
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// caller just waits for the opponent. It backs the lobby auto-match enqueue.
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func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params CreateParams, openDeadline time.Time) (Game, bool, error) {
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func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params CreateParams, openDeadline time.Time, exclude []uuid.UUID) (Game, bool, error) {
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acc, err := svc.accounts.GetByID(ctx, accountID)
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if err != nil {
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if errors.Is(err, account.ErrNotFound) {
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@@ -319,7 +319,7 @@ func (svc *Service) OpenOrJoin(ctx context.Context, accountID uuid.UUID, params
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if seed&1 == 1 {
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seats = []seatInsert{{}, caller}
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}
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gameID, joined, created, err := svc.store.OpenOrJoin(ctx, accountID, acc.DisplayName, ins, seats)
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gameID, joined, created, err := svc.store.OpenOrJoin(ctx, accountID, acc.DisplayName, ins, seats, exclude)
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if err != nil {
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return Game{}, false, err
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}
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