feat(hint): unify the vs_ai idle hint online + offline (server-enforced, monotonic)
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Online vs_ai hints were broken: #207 made the vs_ai hint button always-enabled and wallet-free (assuming all vs_ai = the offline idle-gate), but the backend still served online vs_ai from the allowance/wallet, so over-clicking hit ErrNoHintsLeft -> a generic error toast. Now online vs_ai uses the SAME idle-gate model as offline. Backend: Hint() for a vs_ai game skips the allowance/wallet and increments no hints_used (owner: vs_ai counts toward no hint statistic), and is idle-gated from the SERVER clock -- it returns ErrHintLocked (code hint_locked) until the robot's last move + 30 min, else serves the top move. GameState/StateView expose hint_unlock_left_seconds (server-computed seconds remaining; 0 for a human game / first move / not-your-turn). Pure helper hintUnlockLeftSeconds unit-tested. Wire: StateView gains hint_unlock_left_seconds (FlatBuffers, additive); pkg/wire + gateway transcode carry it (round-trip test). Client: the gate counts down from a MONOTONIC clock (performance.now()) anchored to the source's seconds-left when it lands (on load from the view; to the full window when the robot moves), so a client clock change cannot skew it and a relaunch re-reads a fresh value. The vs_ai hint button (online + offline) shows the lock + toast; doHint handles the hint_locked backstop by re-syncing. Replaces #207's absolute hintUnlockAtMs on the wire/model/delta (the offline record keeps the absolute for persistence; the view exposes seconds-left). Docs FUNCTIONAL(+_ru)/ARCHITECTURE updated. Verified: go build/vet + game/server/transcode tests (+ new hintUnlockLeftSeconds); ui check 0 / unit 490 / e2e 198 (one pre-existing webkit offline flake) / app entry 114.2/115.
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@@ -87,13 +87,14 @@ type AlphabetEntry struct {
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// (wire alphabet indices), bag size and hint budget. Alphabet is set only when the
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// recipient may not have cached the variant's display table yet.
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type StateView struct {
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Game GameView
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Seat int
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Rack []int
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BagLen int
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HintsRemaining int
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WalletBalance int
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Alphabet []AlphabetEntry
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Game GameView
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Seat int
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Rack []int
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BagLen int
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HintsRemaining int
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WalletBalance int
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HintUnlockLeftSeconds int
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Alphabet []AlphabetEntry
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}
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// AccountRef is a referenced account with its display name resolved.
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@@ -256,6 +257,7 @@ func BuildStateView(b *flatbuffers.Builder, s StateView) flatbuffers.UOffsetT {
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fb.StateViewAddBagLen(b, int32(s.BagLen))
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fb.StateViewAddHintsRemaining(b, int32(s.HintsRemaining))
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fb.StateViewAddWalletBalance(b, int32(s.WalletBalance))
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fb.StateViewAddHintUnlockLeftSeconds(b, int32(s.HintUnlockLeftSeconds))
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if hasAlphabet {
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fb.StateViewAddAlphabet(b, alphabet)
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}
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