Stage 3: game domain (lifecycle, journal+cache, hint, word-check, GCG, stats)
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internal/game drives the engine over a single match and owns everything the
engine does not: event-sourced persistence (a games row + an append-only decoded
move journal, with the live engine.Game kept warm in a cache and rebuilt by
replay on a miss), the play/pass/exchange/resign transitions with
validate-at-submit scoring, an unlimited score/legality preview, the hint
(per-game allowance + profile wallet), the word-check tool with complaint
capture, per-player game state, history and GCG export (Poslfit dialect), and a
background turn-timeout sweeper that auto-resigns overdue turns honouring each
player's daily away window. Like Stages 1-2 it is a service/store layer with no
HTTP; the gateway surface lands in Stage 6.

Engine: additive decoded domain API (Direction, SubmitPlay/SubmitExchange/
EvaluatePlay/HintView/Hand, MoveRecord.{Dir,MainRow,MainCol}, Registry.Lookup,
ParseVariant) so internal/game never imports scrabble-solver; and a Resign fix
so the resigner keeps their score yet never wins (the other player wins a
two-player game). Timeout reuses Resign.

Persistence: migration 00002 adds games, game_players, game_moves, complaints,
account_stats and extends accounts with away_start/away_end/hint_balance; go-jet
regenerated. account gained SpendHint. Config adds BACKEND_DICT_DIR (required),
BACKEND_DICT_VERSION, BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL, BACKEND_GAME_CACHE_TTL;
main loads the registry at boot (hard dependency) and starts the sweeper.

Tests: engine resign + decoded-API tests; game unit tests (GCG, away-window
boundaries, hint budget, cache, keyed mutex, payload); inttest integration
(lifecycle, replay equivalence, timeout sweep with away grace, resign stats,
hint policy, word-check/complaint, per-game-lock). Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +_ru, TESTING, README) updated.
This commit is contained in:
Ilia Denisov
2026-06-02 17:33:49 +02:00
parent f36f3df748
commit 751e74b14f
45 changed files with 4220 additions and 103 deletions
+27
View File
@@ -8,6 +8,8 @@ import (
"fmt"
"net/url"
"os"
"path/filepath"
"runtime"
"testing"
"time"
@@ -15,6 +17,7 @@ import (
tcpostgres "github.com/testcontainers/testcontainers-go/modules/postgres"
"github.com/testcontainers/testcontainers-go/wait"
"scrabble/backend/internal/engine"
"scrabble/backend/internal/postgres"
)
@@ -22,6 +25,13 @@ import (
// hydrated once by TestMain.
var testDB *sql.DB
// testRegistry holds the committed dictionaries the game service plays over,
// loaded once under testDictVersion (the version the game tests pin).
var testRegistry *engine.Registry
// testDictVersion is the single dictionary version the integration suite loads.
const testDictVersion = "v1"
const (
pgImage = "postgres:17-alpine"
pgDatabase = "scrabble_backend"
@@ -89,10 +99,27 @@ func runSuite(m *testing.M) (int, error) {
return 0, fmt.Errorf("apply migrations: %w", err)
}
reg, err := engine.Open(dictDir(), testDictVersion)
if err != nil {
return 0, fmt.Errorf("load dictionaries: %w", err)
}
defer func() { _ = reg.Close() }()
testDB = db
testRegistry = reg
return m.Run(), nil
}
// dictDir resolves the committed DAWG directory: BACKEND_DICT_DIR when set (CI),
// otherwise the sibling scrabble-solver checkout located relative to this file.
func dictDir() string {
if dir := os.Getenv("BACKEND_DICT_DIR"); dir != "" {
return dir
}
_, file, _, _ := runtime.Caller(0)
return filepath.Join(filepath.Dir(file), "..", "..", "..", "..", "scrabble-solver", "dawg")
}
// withSearchPath rewrites dsn so every connection pins search_path to schema.
func withSearchPath(dsn, schema string) (string, error) {
u, err := url.Parse(dsn)