Stage 3: game domain (lifecycle, journal+cache, hint, word-check, GCG, stats)
internal/game drives the engine over a single match and owns everything the
engine does not: event-sourced persistence (a games row + an append-only decoded
move journal, with the live engine.Game kept warm in a cache and rebuilt by
replay on a miss), the play/pass/exchange/resign transitions with
validate-at-submit scoring, an unlimited score/legality preview, the hint
(per-game allowance + profile wallet), the word-check tool with complaint
capture, per-player game state, history and GCG export (Poslfit dialect), and a
background turn-timeout sweeper that auto-resigns overdue turns honouring each
player's daily away window. Like Stages 1-2 it is a service/store layer with no
HTTP; the gateway surface lands in Stage 6.
Engine: additive decoded domain API (Direction, SubmitPlay/SubmitExchange/
EvaluatePlay/HintView/Hand, MoveRecord.{Dir,MainRow,MainCol}, Registry.Lookup,
ParseVariant) so internal/game never imports scrabble-solver; and a Resign fix
so the resigner keeps their score yet never wins (the other player wins a
two-player game). Timeout reuses Resign.
Persistence: migration 00002 adds games, game_players, game_moves, complaints,
account_stats and extends accounts with away_start/away_end/hint_balance; go-jet
regenerated. account gained SpendHint. Config adds BACKEND_DICT_DIR (required),
BACKEND_DICT_VERSION, BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL, BACKEND_GAME_CACHE_TTL;
main loads the registry at boot (hard dependency) and starts the sweeper.
Tests: engine resign + decoded-API tests; game unit tests (GCG, away-window
boundaries, hint budget, cache, keyed mutex, payload); inttest integration
(lifecycle, replay equivalence, timeout sweep with away grace, resign stats,
hint policy, word-check/complaint, per-game-lock). Docs (PLAN, ARCHITECTURE,
FUNCTIONAL +_ru, TESTING, README) updated.
This commit is contained in:
@@ -17,6 +17,10 @@ func TestLoadDefaults(t *testing.T) {
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t.Setenv("BACKEND_HTTP_ADDR", "")
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t.Setenv("BACKEND_LOG_LEVEL", "")
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t.Setenv("BACKEND_POSTGRES_DSN", testDSN)
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t.Setenv("BACKEND_DICT_DIR", "/dict")
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t.Setenv("BACKEND_DICT_VERSION", "")
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t.Setenv("BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL", "")
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t.Setenv("BACKEND_GAME_CACHE_TTL", "")
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c, err := Load()
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if err != nil {
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@@ -40,6 +44,18 @@ func TestLoadDefaults(t *testing.T) {
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if c.Telemetry.TracesExporter != telemetry.ExporterNone {
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t.Errorf("Telemetry.TracesExporter = %q, want %q", c.Telemetry.TracesExporter, telemetry.ExporterNone)
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}
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if c.Game.DictDir != "/dict" {
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t.Errorf("Game.DictDir = %q, want /dict", c.Game.DictDir)
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}
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if c.Game.DictVersion != "v1" {
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t.Errorf("Game.DictVersion = %q, want v1", c.Game.DictVersion)
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}
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if c.Game.TimeoutSweepInterval != time.Minute {
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t.Errorf("Game.TimeoutSweepInterval = %s, want 1m", c.Game.TimeoutSweepInterval)
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}
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if c.Game.CacheTTL != 24*time.Hour {
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t.Errorf("Game.CacheTTL = %s, want 24h", c.Game.CacheTTL)
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}
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}
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// TestLoadOverrides verifies that environment variables override the defaults.
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@@ -51,6 +67,10 @@ func TestLoadOverrides(t *testing.T) {
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t.Setenv("BACKEND_POSTGRES_OPERATION_TIMEOUT", "3s")
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t.Setenv("BACKEND_SERVICE_NAME", "scrabble-test")
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t.Setenv("BACKEND_OTEL_TRACES_EXPORTER", "stdout")
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t.Setenv("BACKEND_DICT_DIR", "/srv/dict")
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t.Setenv("BACKEND_DICT_VERSION", "2026-06")
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t.Setenv("BACKEND_GAME_TIMEOUT_SWEEP_INTERVAL", "30s")
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t.Setenv("BACKEND_GAME_CACHE_TTL", "1h")
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c, err := Load()
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if err != nil {
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@@ -59,6 +79,15 @@ func TestLoadOverrides(t *testing.T) {
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if c.HTTPAddr != "127.0.0.1:9090" {
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t.Errorf("HTTPAddr = %q, want %q", c.HTTPAddr, "127.0.0.1:9090")
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}
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if c.Game.DictDir != "/srv/dict" || c.Game.DictVersion != "2026-06" {
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t.Errorf("Game dict = %q/%q, want /srv/dict/2026-06", c.Game.DictDir, c.Game.DictVersion)
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}
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if c.Game.TimeoutSweepInterval != 30*time.Second {
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t.Errorf("Game.TimeoutSweepInterval = %s, want 30s", c.Game.TimeoutSweepInterval)
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}
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if c.Game.CacheTTL != time.Hour {
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t.Errorf("Game.CacheTTL = %s, want 1h", c.Game.CacheTTL)
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}
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if c.LogLevel != "debug" {
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t.Errorf("LogLevel = %q", c.LogLevel)
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}
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@@ -93,6 +122,17 @@ func TestLoadRejectsInvalidLevel(t *testing.T) {
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}
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}
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// TestLoadRejectsMissingDictDir verifies that an unset dictionary directory fails
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// validation (the game subsystem cannot load without it).
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func TestLoadRejectsMissingDictDir(t *testing.T) {
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t.Setenv("BACKEND_POSTGRES_DSN", testDSN)
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t.Setenv("BACKEND_LOG_LEVEL", "info")
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t.Setenv("BACKEND_DICT_DIR", "")
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if _, err := Load(); err == nil {
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t.Fatal("Load: expected an error for a missing dictionary dir, got nil")
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}
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}
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// TestLoadRejectsMalformedInt verifies that a non-numeric pool size is rejected.
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func TestLoadRejectsMalformedInt(t *testing.T) {
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t.Setenv("BACKEND_POSTGRES_DSN", testDSN)
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