feat: "multiple words per turn" rule for Russian games
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Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).

- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
  through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
  and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
  lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
  + rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
  gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
  FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
  only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
  corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
This commit is contained in:
Ilia Denisov
2026-06-12 02:17:30 +02:00
parent d4a1616d03
commit 74455c7b12
46 changed files with 643 additions and 296 deletions
+16 -1
View File
@@ -110,8 +110,20 @@ func (rcv *CreateInvitationRequest) DropoutTiles() []byte {
return nil
}
func (rcv *CreateInvitationRequest) MultipleWordsPerTurn() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *CreateInvitationRequest) MutateMultipleWordsPerTurn(n bool) bool {
return rcv._tab.MutateBoolSlot(16, n)
}
func CreateInvitationRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(6)
builder.StartObject(7)
}
func CreateInvitationRequestAddInviteeIds(builder *flatbuffers.Builder, inviteeIds flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(inviteeIds), 0)
@@ -134,6 +146,9 @@ func CreateInvitationRequestAddHintsPerPlayer(builder *flatbuffers.Builder, hint
func CreateInvitationRequestAddDropoutTiles(builder *flatbuffers.Builder, dropoutTiles flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(dropoutTiles), 0)
}
func CreateInvitationRequestAddMultipleWordsPerTurn(builder *flatbuffers.Builder, multipleWordsPerTurn bool) {
builder.PrependBoolSlot(6, multipleWordsPerTurn, false)
}
func CreateInvitationRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}
+16 -1
View File
@@ -49,12 +49,27 @@ func (rcv *EnqueueRequest) Variant() []byte {
return nil
}
func (rcv *EnqueueRequest) MultipleWordsPerTurn() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *EnqueueRequest) MutateMultipleWordsPerTurn(n bool) bool {
return rcv._tab.MutateBoolSlot(6, n)
}
func EnqueueRequestStart(builder *flatbuffers.Builder) {
builder.StartObject(1)
builder.StartObject(2)
}
func EnqueueRequestAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(variant), 0)
}
func EnqueueRequestAddMultipleWordsPerTurn(builder *flatbuffers.Builder, multipleWordsPerTurn bool) {
builder.PrependBoolSlot(1, multipleWordsPerTurn, false)
}
func EnqueueRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}