feat: "multiple words per turn" rule for Russian games
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Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).

- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
  through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
  and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
  lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
  + rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
  gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
  FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
  only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
  corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
This commit is contained in:
Ilia Denisov
2026-06-12 02:17:30 +02:00
parent d4a1616d03
commit 74455c7b12
46 changed files with 643 additions and 296 deletions
+4 -1
View File
@@ -272,9 +272,11 @@ table GameList {
// --- lobby (authenticated) ---
// EnqueueRequest joins the per-variant auto-match pool.
// EnqueueRequest joins the auto-match pool for a variant under a per-turn word rule.
// multiple_words_per_turn true is standard Scrabble; false is the single-word rule.
table EnqueueRequest {
variant:string;
multiple_words_per_turn:bool;
}
// MatchResult reports whether the caller has been paired into a game yet.
@@ -457,6 +459,7 @@ table CreateInvitationRequest {
hints_allowed:bool;
hints_per_player:int;
dropout_tiles:string;
multiple_words_per_turn:bool;
}
// InvitationActionRequest accepts / declines / cancels an invitation by id.