feat: "multiple words per turn" rule for Russian games
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m10s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m10s
Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).
- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
+ rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
This commit is contained in:
@@ -99,6 +99,8 @@ type InvitationParams struct {
|
||||
HintsAllowed bool
|
||||
HintsPerPlayer int
|
||||
DropoutTiles string
|
||||
// MultipleWordsPerTurn true is standard Scrabble; false the single-word rule.
|
||||
MultipleWordsPerTurn bool
|
||||
}
|
||||
|
||||
// --- friends ---
|
||||
@@ -195,6 +197,8 @@ func (c *Client) CreateInvitation(ctx context.Context, userID string, p Invitati
|
||||
"hints_allowed": p.HintsAllowed,
|
||||
"hints_per_player": p.HintsPerPlayer,
|
||||
"dropout_tiles": p.DropoutTiles,
|
||||
|
||||
"multiple_words_per_turn": p.MultipleWordsPerTurn,
|
||||
}
|
||||
err := c.do(ctx, http.MethodPost, "/api/v1/user/invitations", userID, "", body, &out)
|
||||
return out, err
|
||||
|
||||
Reference in New Issue
Block a user