feat: "multiple words per turn" rule for Russian games
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m10s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m10s
Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).
- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
+ rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
This commit is contained in:
@@ -97,6 +97,7 @@ CREATE TABLE games (
|
||||
updated_at timestamptz NOT NULL DEFAULT now(),
|
||||
finished_at timestamptz,
|
||||
dropout_tiles text NOT NULL DEFAULT 'remove',
|
||||
multiple_words_per_turn boolean NOT NULL DEFAULT true,
|
||||
CONSTRAINT games_variant_chk CHECK (variant IN ('scrabble_en', 'scrabble_ru', 'erudit_ru')),
|
||||
CONSTRAINT games_status_chk CHECK (status IN ('active', 'finished')),
|
||||
CONSTRAINT games_players_chk CHECK (players BETWEEN 2 AND 4),
|
||||
@@ -260,6 +261,7 @@ CREATE TABLE game_invitations (
|
||||
hints_allowed boolean NOT NULL DEFAULT true,
|
||||
hints_per_player smallint NOT NULL DEFAULT 1,
|
||||
dropout_tiles text NOT NULL DEFAULT 'remove',
|
||||
multiple_words_per_turn boolean NOT NULL DEFAULT true,
|
||||
status text NOT NULL DEFAULT 'pending',
|
||||
game_id uuid REFERENCES games (game_id) ON DELETE SET NULL,
|
||||
expires_at timestamptz NOT NULL,
|
||||
|
||||
Reference in New Issue
Block a user