feat: "multiple words per turn" rule for Russian games
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CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
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Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).
- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
+ rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
This commit is contained in:
@@ -49,6 +49,8 @@ type InvitationSettings struct {
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HintsAllowed bool
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HintsPerPlayer int
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DropoutTiles engine.DropoutTiles
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// MultipleWordsPerTurn true selects standard Scrabble; false the single-word rule.
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MultipleWordsPerTurn bool
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}
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// Invitee is one invited player's seat and response.
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@@ -214,14 +216,15 @@ func (svc *InvitationService) CreateInvitation(ctx context.Context, inviterID uu
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return Invitation{}, fmt.Errorf("lobby: new invitation id: %w", err)
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}
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ins := invitationInsert{
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id: id,
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inviterID: inviterID,
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variant: settings.Variant.String(),
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turnTimeoutSecs: int(settings.TurnTimeout / time.Second),
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hintsAllowed: settings.HintsAllowed,
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hintsPerPlayer: settings.HintsPerPlayer,
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dropoutTiles: settings.DropoutTiles.String(),
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expiresAt: svc.now().Add(invitationTTL),
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id: id,
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inviterID: inviterID,
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variant: settings.Variant.String(),
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turnTimeoutSecs: int(settings.TurnTimeout / time.Second),
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hintsAllowed: settings.HintsAllowed,
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hintsPerPlayer: settings.HintsPerPlayer,
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dropoutTiles: settings.DropoutTiles.String(),
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multipleWordsPerTurn: settings.MultipleWordsPerTurn,
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expiresAt: svc.now().Add(invitationTTL),
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}
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if err := svc.store.insertInvitation(ctx, ins, inviteeIDs); err != nil {
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return Invitation{}, err
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@@ -265,12 +268,13 @@ func (svc *InvitationService) startGame(ctx context.Context, invitationID uuid.U
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seats[iv.Seat] = iv.AccountID
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}
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g, err := svc.games.Create(ctx, game.CreateParams{
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Variant: inv.Settings.Variant,
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Seats: seats,
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TurnTimeout: inv.Settings.TurnTimeout,
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HintsAllowed: inv.Settings.HintsAllowed,
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HintsPerPlayer: inv.Settings.HintsPerPlayer,
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DropoutTiles: inv.Settings.DropoutTiles,
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Variant: inv.Settings.Variant,
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Seats: seats,
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TurnTimeout: inv.Settings.TurnTimeout,
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HintsAllowed: inv.Settings.HintsAllowed,
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HintsPerPlayer: inv.Settings.HintsPerPlayer,
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DropoutTiles: inv.Settings.DropoutTiles,
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MultipleWordsPerTurn: inv.Settings.MultipleWordsPerTurn,
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})
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if err != nil {
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return err
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@@ -322,6 +326,8 @@ type invitationInsert struct {
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hintsPerPlayer int
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dropoutTiles string
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expiresAt time.Time
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// multipleWordsPerTurn false selects the single-word rule.
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multipleWordsPerTurn bool
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}
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// respondResult reports the state after an invitee response.
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@@ -335,8 +341,8 @@ func (s *Store) insertInvitation(ctx context.Context, ins invitationInsert, invi
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ii := table.GameInvitations.INSERT(
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table.GameInvitations.InvitationID, table.GameInvitations.InviterID, table.GameInvitations.Variant,
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table.GameInvitations.TurnTimeoutSecs, table.GameInvitations.HintsAllowed, table.GameInvitations.HintsPerPlayer,
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table.GameInvitations.DropoutTiles, table.GameInvitations.ExpiresAt,
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).VALUES(ins.id, ins.inviterID, ins.variant, ins.turnTimeoutSecs, ins.hintsAllowed, ins.hintsPerPlayer, ins.dropoutTiles, ins.expiresAt)
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table.GameInvitations.DropoutTiles, table.GameInvitations.MultipleWordsPerTurn, table.GameInvitations.ExpiresAt,
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).VALUES(ins.id, ins.inviterID, ins.variant, ins.turnTimeoutSecs, ins.hintsAllowed, ins.hintsPerPlayer, ins.dropoutTiles, ins.multipleWordsPerTurn, ins.expiresAt)
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if _, err := ii.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("insert invitation: %w", err)
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}
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@@ -377,11 +383,12 @@ func (s *Store) loadInvitation(ctx context.Context, id uuid.UUID) (Invitation, e
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ID: row.InvitationID,
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InviterID: row.InviterID,
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Settings: InvitationSettings{
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Variant: variant,
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TurnTimeout: time.Duration(row.TurnTimeoutSecs) * time.Second,
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HintsAllowed: row.HintsAllowed,
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HintsPerPlayer: int(row.HintsPerPlayer),
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DropoutTiles: dropout,
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Variant: variant,
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TurnTimeout: time.Duration(row.TurnTimeoutSecs) * time.Second,
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HintsAllowed: row.HintsAllowed,
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HintsPerPlayer: int(row.HintsPerPlayer),
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DropoutTiles: dropout,
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MultipleWordsPerTurn: row.MultipleWordsPerTurn,
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},
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Status: row.Status,
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GameID: row.GameID,
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@@ -14,6 +14,14 @@ import (
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"scrabble/backend/internal/notify"
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)
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// matchKey buckets the auto-match pool: two players are paired only when they chose
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// the same variant and the same per-turn word rule (multipleWords), so a game always
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// starts under a rule both players asked for.
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type matchKey struct {
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variant engine.Variant
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multipleWords bool
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}
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// Matchmaker is the in-memory auto-match pool: a FIFO queue per variant that pairs
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// the next two humans into a two-player game, or — when no human arrives within
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// the wait window — substitutes a robot. It holds no database state and is lost on
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@@ -35,8 +43,8 @@ type Matchmaker struct {
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log *zap.Logger
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mu sync.Mutex
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queues map[engine.Variant][]uuid.UUID
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queued map[uuid.UUID]engine.Variant
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queues map[matchKey][]uuid.UUID
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queued map[uuid.UUID]matchKey
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waitingSince map[uuid.UUID]time.Time
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results map[uuid.UUID]game.Game
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rng *rand.Rand
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@@ -55,8 +63,8 @@ func NewMatchmaker(games GameCreator, robots RobotProvider, waitDelay time.Durat
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clock: func() time.Time { return time.Now().UTC() },
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pub: notify.Nop{},
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log: log,
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queues: make(map[engine.Variant][]uuid.UUID),
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queued: make(map[uuid.UUID]engine.Variant),
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queues: make(map[matchKey][]uuid.UUID),
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queued: make(map[uuid.UUID]matchKey),
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waitingSince: make(map[uuid.UUID]time.Time),
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results: make(map[uuid.UUID]game.Game),
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rng: rand.New(rand.NewSource(time.Now().UnixNano())),
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@@ -101,34 +109,36 @@ type EnqueueResult struct {
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Game game.Game
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}
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// Enqueue joins accountID to the variant pool. If an opponent already waits, the
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// two are paired (seat order randomised for first-move fairness) and a game starts
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// immediately; otherwise the account waits, and a later pairing or robot
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// substitution is delivered through Poll. An account already waiting in any pool
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// gets ErrAlreadyQueued.
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func (m *Matchmaker) Enqueue(ctx context.Context, accountID uuid.UUID, variant engine.Variant) (EnqueueResult, error) {
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// Enqueue joins accountID to the auto-match pool for variant under the chosen
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// per-turn word rule (multipleWords). If an opponent already waits for the same
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// variant and rule, the two are paired (seat order randomised for first-move
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// fairness) and a game starts immediately; otherwise the account waits, and a later
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// pairing or robot substitution is delivered through Poll. An account already waiting
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// in any pool gets ErrAlreadyQueued.
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func (m *Matchmaker) Enqueue(ctx context.Context, accountID uuid.UUID, variant engine.Variant, multipleWords bool) (EnqueueResult, error) {
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key := matchKey{variant: variant, multipleWords: multipleWords}
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m.mu.Lock()
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if _, ok := m.queued[accountID]; ok {
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m.mu.Unlock()
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return EnqueueResult{}, ErrAlreadyQueued
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}
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q := m.queues[variant]
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q := m.queues[key]
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if len(q) == 0 {
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m.queues[variant] = append(q, accountID)
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m.queued[accountID] = variant
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m.queues[key] = append(q, accountID)
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m.queued[accountID] = key
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m.waitingSince[accountID] = m.clock()
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m.mu.Unlock()
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return EnqueueResult{}, nil
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}
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opponent := q[0]
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m.removeLocked(opponent, variant)
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m.removeLocked(opponent, key)
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seats := []uuid.UUID{opponent, accountID}
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if m.rng.Intn(2) == 0 {
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seats[0], seats[1] = seats[1], seats[0]
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}
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m.mu.Unlock()
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g, err := m.games.Create(ctx, autoMatchParams(variant, seats))
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g, err := m.games.Create(ctx, autoMatchParams(key, seats))
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if err != nil {
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return EnqueueResult{}, err
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}
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@@ -161,19 +171,21 @@ func (m *Matchmaker) Cancel(_ context.Context, accountID uuid.UUID) bool {
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m.mu.Lock()
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defer m.mu.Unlock()
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delete(m.results, accountID)
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variant, ok := m.queued[accountID]
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key, ok := m.queued[accountID]
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if !ok {
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return false
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}
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m.removeLocked(accountID, variant)
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m.removeLocked(accountID, key)
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return true
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}
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// QueueLen returns the number of accounts waiting in the variant pool.
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// QueueLen returns the number of accounts waiting in the variant pool, summed across
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// both per-turn word rules.
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func (m *Matchmaker) QueueLen(variant engine.Variant) int {
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m.mu.Lock()
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defer m.mu.Unlock()
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return len(m.queues[variant])
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return len(m.queues[matchKey{variant: variant, multipleWords: false}]) +
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len(m.queues[matchKey{variant: variant, multipleWords: true}])
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}
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// RunReaper substitutes a robot for any player that has waited past waitDelay,
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@@ -198,9 +210,9 @@ func (m *Matchmaker) RunReaper(ctx context.Context, interval time.Duration) {
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// momentarily empty pool just defers substitution to a later tick.
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func (m *Matchmaker) Reap(ctx context.Context, now time.Time) {
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type sub struct {
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human uuid.UUID
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variant engine.Variant
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seats []uuid.UUID
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human uuid.UUID
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key matchKey
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seats []uuid.UUID
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}
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m.mu.Lock()
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var due []uuid.UUID
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@@ -211,23 +223,23 @@ func (m *Matchmaker) Reap(ctx context.Context, now time.Time) {
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}
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var subs []sub
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for _, acc := range due {
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variant := m.queued[acc]
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robotID, err := m.robots.Pick(variant)
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key := m.queued[acc]
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robotID, err := m.robots.Pick(key.variant)
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if err != nil {
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m.log.Warn("robot substitution deferred", zap.Error(err))
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continue
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}
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m.removeLocked(acc, variant)
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m.removeLocked(acc, key)
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seats := []uuid.UUID{acc, robotID}
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if m.rng.Intn(2) == 0 {
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seats[0], seats[1] = seats[1], seats[0]
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}
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subs = append(subs, sub{human: acc, variant: variant, seats: seats})
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subs = append(subs, sub{human: acc, key: key, seats: seats})
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}
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m.mu.Unlock()
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for _, s := range subs {
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g, err := m.games.Create(ctx, autoMatchParams(s.variant, s.seats))
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g, err := m.games.Create(ctx, autoMatchParams(s.key, s.seats))
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if err != nil {
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m.log.Warn("robot substitution failed", zap.String("human", s.human.String()), zap.Error(err))
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continue
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@@ -241,13 +253,13 @@ func (m *Matchmaker) Reap(ctx context.Context, now time.Time) {
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// removeLocked drops accountID from the queue, the queued index and the waiting
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// clock. The caller holds m.mu.
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func (m *Matchmaker) removeLocked(accountID uuid.UUID, variant engine.Variant) {
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func (m *Matchmaker) removeLocked(accountID uuid.UUID, key matchKey) {
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delete(m.queued, accountID)
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delete(m.waitingSince, accountID)
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q := m.queues[variant]
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q := m.queues[key]
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for i, id := range q {
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if id == accountID {
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m.queues[variant] = append(q[:i], q[i+1:]...)
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m.queues[key] = append(q[:i], q[i+1:]...)
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break
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}
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}
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@@ -255,12 +267,13 @@ func (m *Matchmaker) removeLocked(accountID uuid.UUID, variant engine.Variant) {
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// autoMatchParams builds the create parameters for a two-player auto-match with
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// the casual defaults.
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func autoMatchParams(variant engine.Variant, seats []uuid.UUID) game.CreateParams {
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func autoMatchParams(key matchKey, seats []uuid.UUID) game.CreateParams {
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return game.CreateParams{
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Variant: variant,
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Seats: seats,
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TurnTimeout: game.DefaultTurnTimeout,
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HintsAllowed: autoMatchHintsAllowed,
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HintsPerPlayer: autoMatchHintsPerPlayer,
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Variant: key.variant,
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Seats: seats,
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TurnTimeout: game.DefaultTurnTimeout,
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HintsAllowed: autoMatchHintsAllowed,
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HintsPerPlayer: autoMatchHintsPerPlayer,
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MultipleWordsPerTurn: key.multipleWords,
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}
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}
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@@ -80,7 +80,7 @@ func TestMatchmakerPairsTwoHumans(t *testing.T) {
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ctx := context.Background()
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a, b := uuid.New(), uuid.New()
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r1, err := mm.Enqueue(ctx, a, engine.VariantEnglish)
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r1, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true)
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if err != nil {
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t.Fatalf("enqueue a: %v", err)
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}
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@@ -91,7 +91,7 @@ func TestMatchmakerPairsTwoHumans(t *testing.T) {
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t.Fatalf("queue len = %d, want 1", mm.QueueLen(engine.VariantEnglish))
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}
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r2, err := mm.Enqueue(ctx, b, engine.VariantEnglish)
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r2, err := mm.Enqueue(ctx, b, engine.VariantEnglish, true)
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if err != nil {
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t.Fatalf("enqueue b: %v", err)
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}
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@@ -129,10 +129,10 @@ func TestMatchmakerAlreadyQueued(t *testing.T) {
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mm := newTestMatchmaker(&fakeCreator{}, uuid.New())
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); !errors.Is(err, ErrAlreadyQueued) {
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); !errors.Is(err, ErrAlreadyQueued) {
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t.Fatalf("second enqueue err = %v, want ErrAlreadyQueued", err)
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}
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}
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@@ -141,7 +141,7 @@ func TestMatchmakerCancel(t *testing.T) {
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mm := newTestMatchmaker(&fakeCreator{}, uuid.New())
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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if !mm.Cancel(ctx, a) {
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@@ -159,10 +159,10 @@ func TestMatchmakerVariantsAreSeparate(t *testing.T) {
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creator := &fakeCreator{}
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mm := newTestMatchmaker(creator, uuid.New())
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ctx := context.Background()
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if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantEnglish); err != nil {
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if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantEnglish, true); err != nil {
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t.Fatalf("enqueue en: %v", err)
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}
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if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble); err != nil {
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if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, true); err != nil {
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t.Fatalf("enqueue ru: %v", err)
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}
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if len(creator.created) != 0 {
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@@ -179,7 +179,7 @@ func TestMatchmakerFIFO(t *testing.T) {
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ctx := context.Background()
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a, b, c := uuid.New(), uuid.New(), uuid.New()
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for _, id := range []uuid.UUID{a, b, c} {
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if _, err := mm.Enqueue(ctx, id, engine.VariantEnglish); err != nil {
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if _, err := mm.Enqueue(ctx, id, engine.VariantEnglish, true); err != nil {
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t.Fatalf("enqueue %s: %v", id, err)
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}
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}
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@@ -204,7 +204,7 @@ func TestMatchmakerReaperSubstitutesRobot(t *testing.T) {
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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@@ -237,7 +237,7 @@ func TestMatchmakerReaperSkipsCancelled(t *testing.T) {
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ctx := context.Background()
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a := uuid.New()
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
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if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
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t.Fatalf("enqueue: %v", err)
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}
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mm.Cancel(ctx, a)
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@@ -258,7 +258,7 @@ func TestMatchmakerCancelClearsPendingResult(t *testing.T) {
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ctx := context.Background()
|
||||
a := uuid.New()
|
||||
|
||||
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
|
||||
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
|
||||
t.Fatalf("enqueue: %v", err)
|
||||
}
|
||||
mm.Reap(ctx, base.Add(testWaitDelay+time.Second)) // substitution stores a pending result
|
||||
@@ -276,7 +276,7 @@ func TestMatchmakerReaperDefersWithoutRobot(t *testing.T) {
|
||||
ctx := context.Background()
|
||||
a := uuid.New()
|
||||
|
||||
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish); err != nil {
|
||||
if _, err := mm.Enqueue(ctx, a, engine.VariantEnglish, true); err != nil {
|
||||
t.Fatalf("enqueue: %v", err)
|
||||
}
|
||||
mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
|
||||
@@ -287,3 +287,57 @@ func TestMatchmakerReaperDefersWithoutRobot(t *testing.T) {
|
||||
t.Errorf("waiter must stay queued when substitution is deferred; len %d", mm.QueueLen(engine.VariantEnglish))
|
||||
}
|
||||
}
|
||||
|
||||
// TestMatchmakerRulesAreSeparate confirms two players who chose the same variant but a
|
||||
// different per-turn word rule are not paired, and that the rule reaches the started game.
|
||||
func TestMatchmakerRulesAreSeparate(t *testing.T) {
|
||||
creator := &fakeCreator{}
|
||||
mm := newTestMatchmaker(creator, uuid.New())
|
||||
ctx := context.Background()
|
||||
|
||||
// Same variant, opposite rules: they must not match.
|
||||
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, false); err != nil {
|
||||
t.Fatalf("enqueue single-word: %v", err)
|
||||
}
|
||||
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, true); err != nil {
|
||||
t.Fatalf("enqueue standard: %v", err)
|
||||
}
|
||||
if len(creator.created) != 0 {
|
||||
t.Fatalf("different rules must not match; created %d", len(creator.created))
|
||||
}
|
||||
|
||||
// A second single-word player pairs with the first; the game carries the rule.
|
||||
r, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, false)
|
||||
if err != nil {
|
||||
t.Fatalf("enqueue single-word opponent: %v", err)
|
||||
}
|
||||
if !r.Matched {
|
||||
t.Fatal("same variant and rule must match")
|
||||
}
|
||||
if len(creator.created) != 1 {
|
||||
t.Fatalf("created %d games, want 1", len(creator.created))
|
||||
}
|
||||
if creator.created[0].MultipleWordsPerTurn {
|
||||
t.Error("single-word match must create a game with MultipleWordsPerTurn=false")
|
||||
}
|
||||
}
|
||||
|
||||
// TestMatchmakerReaperKeepsRule confirms a robot substitution carries the waiter's rule.
|
||||
func TestMatchmakerReaperKeepsRule(t *testing.T) {
|
||||
creator := &fakeCreator{}
|
||||
mm := newTestMatchmaker(creator, uuid.New())
|
||||
base := time.Now()
|
||||
mm.clock = func() time.Time { return base }
|
||||
ctx := context.Background()
|
||||
|
||||
if _, err := mm.Enqueue(ctx, uuid.New(), engine.VariantRussianScrabble, false); err != nil {
|
||||
t.Fatalf("enqueue: %v", err)
|
||||
}
|
||||
mm.Reap(ctx, base.Add(testWaitDelay+time.Second))
|
||||
if len(creator.created) != 1 {
|
||||
t.Fatalf("created %d games, want 1", len(creator.created))
|
||||
}
|
||||
if creator.created[0].MultipleWordsPerTurn {
|
||||
t.Error("robot substitution must keep the waiter's single-word rule")
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user