feat: "multiple words per turn" rule for Russian games
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CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 45s
CI / gate (pull_request) Successful in 0s
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Add a per-game rule chosen on New Game for Russian variants (default off = the
single-word rule; on = standard Scrabble). Off, only the main word along the play
direction is validated and scored; perpendicular cross-words are ignored,
including in robot move generation. The rule rides every create and enqueue
request and joins the matchmaking key, so games and auto-match stay one uniform
path; "Russian-only" is a UI affordance (English always sends standard and shows
no toggle).
- Engine: consume scrabble-solver v1.1.0's PlayOptions{IgnoreCrossWords}, threaded
through engine.Options.MultipleWordsPerTurn -> playOpts() into validate, score
and generate.
- Backend: thread the flag through game CreateParams/Game + store (games column),
lobby InvitationSettings + invitation row, and the matchmaker queue key (variant
+ rule); persisted, so a rebuilt-from-journal game keeps it. Baseline migration
gains multiple_words_per_turn (DB not versioned); jet regenerated.
- Edge: multiple_words_per_turn added to the EnqueueRequest / CreateInvitationRequest
FlatBuffers tables (Go + TS regenerated) and threaded through the gateway.
- UI: a "Multiple words per turn" toggle on New Game, shown for Russian variants
only (auto-match and friend invite), default off; English silently sends standard.
- Tests: backend engine/matchmaker; UI unit (gating) + Playwright e2e (solver
corner-case + GCG fixtures ship in v1.1.0). Docs + PRERELEASE tracker updated.
This commit is contained in:
@@ -107,11 +107,12 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
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seed = svc.rng()
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}
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g, err := engine.New(svc.registry, engine.Options{
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Variant: params.Variant,
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Version: svc.version,
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Players: len(params.Seats),
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Seed: seed,
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DropoutTiles: params.DropoutTiles,
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Variant: params.Variant,
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Version: svc.version,
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Players: len(params.Seats),
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Seed: seed,
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DropoutTiles: params.DropoutTiles,
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MultipleWordsPerTurn: params.MultipleWordsPerTurn,
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})
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if err != nil {
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if errors.Is(err, engine.ErrUnknownVariant) || errors.Is(err, engine.ErrUnknownVersion) {
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@@ -125,15 +126,16 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
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return Game{}, fmt.Errorf("game: new id: %w", err)
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}
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ins := gameInsert{
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id: id,
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variant: params.Variant.String(),
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dictVersion: svc.version,
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seed: seed,
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players: len(params.Seats),
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turnTimeoutSecs: int(timeout / time.Second),
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hintsAllowed: params.HintsAllowed,
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hintsPerPlayer: params.HintsPerPlayer,
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dropoutTiles: params.DropoutTiles.String(),
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id: id,
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variant: params.Variant.String(),
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dictVersion: svc.version,
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seed: seed,
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players: len(params.Seats),
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turnTimeoutSecs: int(timeout / time.Second),
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hintsAllowed: params.HintsAllowed,
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hintsPerPlayer: params.HintsPerPlayer,
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dropoutTiles: params.DropoutTiles.String(),
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multipleWordsPerTurn: params.MultipleWordsPerTurn,
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}
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if err := svc.store.CreateGame(ctx, ins, params.Seats); err != nil {
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return Game{}, err
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@@ -934,11 +936,12 @@ func (svc *Service) replay(ctx context.Context, pre Game) (*engine.Game, error)
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return nil, err
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}
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g, err := engine.New(svc.registry, engine.Options{
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Variant: pre.Variant,
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Version: pre.DictVersion,
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Players: pre.Players,
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Seed: seed,
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DropoutTiles: pre.DropoutTiles,
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Variant: pre.Variant,
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Version: pre.DictVersion,
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Players: pre.Players,
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Seed: seed,
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DropoutTiles: pre.DropoutTiles,
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MultipleWordsPerTurn: pre.MultipleWordsPerTurn,
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})
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if err != nil {
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return nil, err
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@@ -38,6 +38,8 @@ type gameInsert struct {
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hintsAllowed bool
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hintsPerPlayer int
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dropoutTiles string
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// multipleWordsPerTurn false selects the single-word rule for the game.
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multipleWordsPerTurn bool
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}
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// statDelta is one account's contribution to its statistics on a game finish.
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@@ -92,8 +94,8 @@ func (s *Store) CreateGame(ctx context.Context, ins gameInsert, seats []uuid.UUI
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gi := table.Games.INSERT(
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table.Games.GameID, table.Games.Variant, table.Games.DictVersion, table.Games.Seed,
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table.Games.Players, table.Games.TurnTimeoutSecs, table.Games.HintsAllowed, table.Games.HintsPerPlayer,
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table.Games.DropoutTiles,
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).VALUES(ins.id, ins.variant, ins.dictVersion, ins.seed, ins.players, ins.turnTimeoutSecs, ins.hintsAllowed, ins.hintsPerPlayer, ins.dropoutTiles)
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table.Games.DropoutTiles, table.Games.MultipleWordsPerTurn,
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).VALUES(ins.id, ins.variant, ins.dictVersion, ins.seed, ins.players, ins.turnTimeoutSecs, ins.hintsAllowed, ins.hintsPerPlayer, ins.dropoutTiles, ins.multipleWordsPerTurn)
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if _, err := gi.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("insert game: %w", err)
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}
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@@ -761,6 +763,7 @@ func projectGame(g model.Games, seats []model.GamePlayers) (Game, error) {
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CreatedAt: g.CreatedAt,
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UpdatedAt: g.UpdatedAt,
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}
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out.MultipleWordsPerTurn = g.MultipleWordsPerTurn
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if g.EndReason != nil {
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out.EndReason = *g.EndReason
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}
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@@ -80,6 +80,9 @@ type CreateParams struct {
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HintsPerPlayer int // starting per-seat hint allowance
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DropoutTiles engine.DropoutTiles // disposition of a dropped-out seat's tiles (3+ players); zero → remove
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Seed int64 // zero → a random seed is chosen
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// MultipleWordsPerTurn true selects standard Scrabble; false the single-word rule —
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// only the main word is validated and scored. Russian games default to false.
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MultipleWordsPerTurn bool
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}
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// Game is the persisted state of a match: the games row joined with its seats.
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@@ -101,6 +104,8 @@ type Game struct {
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CreatedAt time.Time
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UpdatedAt time.Time
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FinishedAt *time.Time
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// MultipleWordsPerTurn true selects standard Scrabble; false the single-word rule.
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MultipleWordsPerTurn bool
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}
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// Seat is one player's standing in a game.
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