Chat + word-check as their own screens; in-game unread badge (review item 7)
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- Chat and word-check are now routed screens (/game/:id/chat, /game/:id/check) with a header back to the game and no tab-bar, replacing their modals. The soft keyboard just resizes the visible viewport (tracked into --vvh, which the Screen height uses since iOS does not shrink dvh for the keyboard) with the input pinned to the bottom: no modal relayout, no page jump. Supersedes the earlier bottom-sheet Modal attempt. - A new chat message raises an unread badge on the in-game hamburger + the Chat menu row (per game, cleared on opening the chat), mirroring the lobby badge. - TG native back + the header back chevron return chat/check to their game. - Exposes --tg-safe-top (device notch) for the finalised TG-fullscreen header. Tests: e2e for chat/check opening as their own screens + back. Docs: PLAN, FUNCTIONAL(+ru).
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@@ -70,7 +70,10 @@
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.screen {
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display: flex;
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flex-direction: column;
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height: 100%;
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/* Fit the visible viewport (set from visualViewport, app.svelte.ts) so a screen with a
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bottom input — chat, word-check — stays above an open soft keyboard without the page
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scrolling; falls back to the full height where the var is unset (Stage 17). */
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height: var(--vvh, 100%);
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}
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.content {
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flex: 0 1 auto;
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