feat: sparser robot nudges, typed unread badge, lobby unread bump
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Three owner-requested polish changes: - robot: replace the lengthening 60-90 min -> 6 h proactive-nudge ramp with a flat uniform 9-12 h wait before every nudge; the existing sleep-window gate still skips and defers a nudge that would land in the robot's night. - ui: colour the lobby/in-game unread dot by type -- the regular danger colour when a chat message is unread, a softer amber (--warn) when only nudges are. Adds a per-viewer unread_messages flag (chat_messages.kind='message') across the backend DTO, FlatBuffers wire, gateway transcode and the UI store. - ui: float games with any unread notification to the top of the lobby's your-turn and opponent-turn sections (finished keeps its order), reusing the existing unread_chat flag. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru) updated. No DB migration; the new wire field is backward-compatible.
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@@ -182,6 +182,7 @@ export class MockGateway implements GatewayClient {
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lastActivityUnix: Math.floor(Date.now() / 1000),
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vsAi: true,
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unreadChat: false,
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unreadMessages: false,
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seats: [
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{ seat: 0, accountId: ME, displayName: 'You', score: 0, hintsUsed: 0, isWinner: false },
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{ seat: 1, accountId: 'robot', displayName: 'Robot', score: 0, hintsUsed: 0, isWinner: false },
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@@ -214,6 +215,7 @@ export class MockGateway implements GatewayClient {
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lastActivityUnix: Math.floor(Date.now() / 1000),
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vsAi: false,
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unreadChat: false,
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unreadMessages: false,
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seats: [
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{ seat: 0, accountId: ME, displayName: 'You', score: 0, hintsUsed: 0, isWinner: false },
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{ seat: 1, accountId: '', displayName: '', score: 0, hintsUsed: 0, isWinner: false },
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