feat: sparser robot nudges, typed unread badge, lobby unread bump
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Three owner-requested polish changes:

- robot: replace the lengthening 60-90 min -> 6 h proactive-nudge ramp with a
  flat uniform 9-12 h wait before every nudge; the existing sleep-window gate
  still skips and defers a nudge that would land in the robot's night.
- ui: colour the lobby/in-game unread dot by type -- the regular danger colour
  when a chat message is unread, a softer amber (--warn) when only nudges are.
  Adds a per-viewer unread_messages flag (chat_messages.kind='message') across
  the backend DTO, FlatBuffers wire, gateway transcode and the UI store.
- ui: float games with any unread notification to the top of the lobby's
  your-turn and opponent-turn sections (finished keeps its order), reusing the
  existing unread_chat flag.

Docs (ARCHITECTURE 7, FUNCTIONAL + _ru) updated. No DB migration; the new wire
field is backward-compatible.
This commit is contained in:
Ilia Denisov
2026-06-19 16:50:48 +02:00
parent c67a5d51f1
commit 6e77de4c1e
34 changed files with 331 additions and 86 deletions
+13 -6
View File
@@ -43,11 +43,16 @@ export interface LobbyGroups {
}
/**
* groupGames partitions games for myId into the three lobby sections and orders each: the
* your-turn games by ascending last activity (the longest-waiting first), the opponent-turn
* and finished games by descending last activity (the most recent first).
* groupGames partitions games for myId into the three lobby sections and orders each. In the two
* active sections a game with an unread notification (unread[g.id], any chat entry or nudge) sorts
* first, then by last activity: your-turn ascending (the longest-waiting first), opponent-turn
* descending (the most recent first). Finished games ignore unread and stay descending by activity.
*/
export function groupGames(games: GameView[], myId: string): LobbyGroups {
export function groupGames(
games: GameView[],
myId: string,
unread: Record<string, boolean>,
): LobbyGroups {
const yourTurn: GameView[] = [];
const theirTurn: GameView[] = [];
const finished: GameView[] = [];
@@ -56,8 +61,10 @@ export function groupGames(games: GameView[], myId: string): LobbyGroups {
else if (isMyTurn(g, myId)) yourTurn.push(g);
else theirTurn.push(g);
}
yourTurn.sort((a, b) => a.lastActivityUnix - b.lastActivityUnix);
theirTurn.sort((a, b) => b.lastActivityUnix - a.lastActivityUnix);
// Unread is the primary key in the active sections (rank 1 before rank 0), last activity the tie-break.
const rank = (g: GameView) => (unread[g.id] ? 1 : 0);
yourTurn.sort((a, b) => rank(b) - rank(a) || a.lastActivityUnix - b.lastActivityUnix);
theirTurn.sort((a, b) => rank(b) - rank(a) || b.lastActivityUnix - a.lastActivityUnix);
finished.sort((a, b) => b.lastActivityUnix - a.lastActivityUnix);
return { yourTurn, theirTurn, finished };
}