feat: sparser robot nudges, typed unread badge, lobby unread bump
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Three owner-requested polish changes: - robot: replace the lengthening 60-90 min -> 6 h proactive-nudge ramp with a flat uniform 9-12 h wait before every nudge; the existing sleep-window gate still skips and defers a nudge that would land in the robot's night. - ui: colour the lobby/in-game unread dot by type -- the regular danger colour when a chat message is unread, a softer amber (--warn) when only nudges are. Adds a per-viewer unread_messages flag (chat_messages.kind='message') across the backend DTO, FlatBuffers wire, gateway transcode and the UI store. - ui: float games with any unread notification to the top of the lobby's your-turn and opponent-turn sections (finished keeps its order), reusing the existing unread_chat flag. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru) updated. No DB migration; the new wire field is backward-compatible.
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@@ -253,6 +253,7 @@ function decodeGameView(g: fb.GameView): GameView {
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lastActivityUnix: Number(g.lastActivityUnix()),
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vsAi: g.vsAi(),
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unreadChat: g.unreadChat(),
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unreadMessages: g.unreadMessages(),
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seats,
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};
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}
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@@ -849,6 +850,7 @@ function emptyGame(): GameView {
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lastActivityUnix: 0,
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vsAi: false,
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unreadChat: false,
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unreadMessages: false,
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seats: [],
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};
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}
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