feat: sparser robot nudges, typed unread badge, lobby unread bump
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Three owner-requested polish changes: - robot: replace the lengthening 60-90 min -> 6 h proactive-nudge ramp with a flat uniform 9-12 h wait before every nudge; the existing sleep-window gate still skips and defers a nudge that would land in the robot's night. - ui: colour the lobby/in-game unread dot by type -- the regular danger colour when a chat message is unread, a softer amber (--warn) when only nudges are. Adds a per-viewer unread_messages flag (chat_messages.kind='message') across the backend DTO, FlatBuffers wire, gateway transcode and the UI store. - ui: float games with any unread notification to the top of the lobby's your-turn and opponent-turn sections (finished keeps its order), reusing the existing unread_chat flag. Docs (ARCHITECTURE 7, FUNCTIONAL + _ru) updated. No DB migration; the new wire field is backward-compatible.
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@@ -441,6 +441,7 @@ func toWireGame(g backendclient.GameResp) wire.GameView {
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Seats: seats,
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LastActivityUnix: g.LastActivityUnix,
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UnreadChat: g.UnreadChat,
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UnreadMessages: g.UnreadMessages,
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}
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}
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@@ -254,7 +254,7 @@ func TestGamesListRoundTripDecodesSeatNames(t *testing.T) {
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if r.URL.Path != "/api/v1/user/games" {
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t.Errorf("unexpected path %q", r.URL.Path)
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}
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_, _ = w.Write([]byte(`{"games":[{"id":"g-1","variant":"scrabble_en","status":"active","players":2,"to_move":0,"last_activity_unix":1717000000,"unread_chat":true,"seats":[{"seat":0,"account_id":"u-9","display_name":"You","score":10},{"seat":1,"account_id":"a-1","display_name":"Ann","score":7}]}],"at_game_limit":true}`))
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_, _ = w.Write([]byte(`{"games":[{"id":"g-1","variant":"scrabble_en","status":"active","players":2,"to_move":0,"last_activity_unix":1717000000,"unread_chat":true,"unread_messages":true,"seats":[{"seat":0,"account_id":"u-9","display_name":"You","score":10},{"seat":1,"account_id":"a-1","display_name":"Ann","score":7}]}],"at_game_limit":true}`))
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})
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defer cleanup()
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@@ -279,6 +279,9 @@ func TestGamesListRoundTripDecodesSeatNames(t *testing.T) {
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if !g.UnreadChat() {
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t.Error("unread_chat = false, want true (the backend flagged unread for the viewer)")
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}
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if !g.UnreadMessages() {
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t.Error("unread_messages = false, want true (the backend flagged an unread message)")
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}
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var seat fb.SeatView
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g.Seats(&seat, 1)
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if string(seat.DisplayName()) != "Ann" {
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