fix(robot): show the per-game name in REST game views, not the account name
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The seat display-name snapshot only reached the live-event path (seatNames);
the REST DTO layer still resolved seat names from the account store
(fillSeatNames), so the game screen and lobby list showed the robot's seeded
account name ("Женя") while the your_turn toast showed its per-game name
("Звёздный_Барс2"). Carry the snapshot into gameDTOFromGame and have
fillSeatNames fall back to the account only for a seat with no snapshot (a
pre-snapshot legacy row). Friends and invitations keep account names (the
persistent identity, not a per-game disguise).
This commit is contained in:
Ilia Denisov
2026-06-16 15:22:27 +02:00
parent 183e08ec80
commit 6d66545062
3 changed files with 53 additions and 12 deletions
+13 -10
View File
@@ -77,8 +77,9 @@ type moveRecordDTO struct {
Total int `json:"total"`
}
// seatDTO is one seat's public standing. DisplayName is resolved from the account
// store by the handler (the game domain keys seats by account id only).
// seatDTO is one seat's public standing. DisplayName is the seat's display-name snapshot
// (the per-game name, frozen when the seat was taken); fillSeatNames fills it from the
// account store only when a seat has no snapshot yet (a pre-snapshot legacy row).
type seatDTO struct {
Seat int `json:"seat"`
AccountID string `json:"account_id"`
@@ -199,19 +200,21 @@ const awayTimeLayout = "15:04"
func gameDTOFromGame(g game.Game) gameDTO {
seats := make([]seatDTO, 0, len(g.Seats))
for _, s := range g.Seats {
// An open game's still-empty opponent seat has no account: emit an empty id (the
// display name is left empty by fillSeatNames) so the client shows "searching for
// opponent" rather than the nil-UUID.
// An open game's still-empty opponent seat has no account: emit an empty id (and an
// empty display name) so the client shows "searching for opponent" rather than the
// nil-UUID. DisplayName carries the seat's per-game snapshot; fillSeatNames fills
// only the seats still without one from the account store.
accountID := ""
if s.AccountID != uuid.Nil {
accountID = s.AccountID.String()
}
seats = append(seats, seatDTO{
Seat: s.Seat,
AccountID: accountID,
Score: s.Score,
HintsUsed: s.HintsUsed,
IsWinner: s.IsWinner,
Seat: s.Seat,
AccountID: accountID,
DisplayName: s.DisplayName,
Score: s.Score,
HintsUsed: s.HintsUsed,
IsWinner: s.IsWinner,
})
}
last := g.TurnStartedAt