feat(stats): per-game hints used + lifetime moves and hint share
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 10s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 51s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m24s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 10s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 51s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m24s
Store the hints a player used in each game, and add two lifetime tiles — Moves and Hint share — to the statistics screen. - per-game: game_players.hints_used now counts EVERY hint (allowance + wallet), not just the free allowance, so it is the seat's true total hints used this game. The allowance decision (used < HintsPerPlayer) and the hint badge values (hints_remaining / wallet_balance) are unchanged — the lobby hint-count fix does NOT regress; only the admin "hints used" column, which silently under-counted wallet hints, becomes accurate. - account_stats gains two summed counters: moves (the player's plays — passes and exchanges excluded) and hints_used (every hint). Computed at game finish in buildStats over the same non-guest, non-honest-AI games as the rest of the stats. - wire: StatsView gains moves + hints_used (trailing); gateway + UI codec + model; regen. - ui: two tiles (Moves, Hint share = hints_used/moves, one-decimal % in the active locale); card order games·wins·draws·losses·moves·hint-share·best game·win-rate. - docs: ARCHITECTURE §9 + baseline comment, FUNCTIONAL (+ru), UI_DESIGN. Tests: TestHintPolicy (hints_used counts the wallet hint), TestGameLifecycleAndStats (moves>0, hints=0), gateway stats round-trip, UI hintShare unit + codec + e2e.
This commit is contained in:
@@ -58,6 +58,10 @@ test('stats screen shows the metrics and the per-variant best move', async ({ pa
|
||||
await page.getByRole('button', { name: /Stats/ }).click();
|
||||
await expect(page.getByText('Win rate')).toBeVisible();
|
||||
await expect(page.getByText('Best move')).toBeVisible();
|
||||
// The Moves count and the derived Hint share (12 hints / 248 plays = 4.8%, one decimal).
|
||||
await expect(page.getByText('Moves', { exact: true })).toBeVisible();
|
||||
await expect(page.getByText('Hint share')).toBeVisible();
|
||||
await expect(page.getByText('4.8%')).toBeVisible();
|
||||
// The best move breaks down per played variant, each row labelled by the variant and
|
||||
// ending in the play's score (the word itself renders as game tiles).
|
||||
await expect(page.getByText('Scrabble', { exact: true })).toBeVisible();
|
||||
|
||||
Reference in New Issue
Block a user