feat(stats): per-game hints used + lifetime moves and hint share
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Store the hints a player used in each game, and add two lifetime tiles — Moves and Hint share — to the statistics screen. - per-game: game_players.hints_used now counts EVERY hint (allowance + wallet), not just the free allowance, so it is the seat's true total hints used this game. The allowance decision (used < HintsPerPlayer) and the hint badge values (hints_remaining / wallet_balance) are unchanged — the lobby hint-count fix does NOT regress; only the admin "hints used" column, which silently under-counted wallet hints, becomes accurate. - account_stats gains two summed counters: moves (the player's plays — passes and exchanges excluded) and hints_used (every hint). Computed at game finish in buildStats over the same non-guest, non-honest-AI games as the rest of the stats. - wire: StatsView gains moves + hints_used (trailing); gateway + UI codec + model; regen. - ui: two tiles (Moves, Hint share = hints_used/moves, one-decimal % in the active locale); card order games·wins·draws·losses·moves·hint-share·best game·win-rate. - docs: ARCHITECTURE §9 + baseline comment, FUNCTIONAL (+ru), UI_DESIGN. Tests: TestHintPolicy (hints_used counts the wallet hint), TestGameLifecycleAndStats (moves>0, hints=0), gateway stats round-trip, UI hintShare unit + codec + e2e.
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@@ -497,6 +497,10 @@ table StatsView {
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max_game_points:int;
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max_word_points:int;
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best_moves:[BestMoveView];
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// moves is the player's lifetime play count (tile placements); hints_used is their lifetime
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// hint count. The screen shows the hint share = hints_used / moves (added trailing).
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moves:int;
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hints_used:int;
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}
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// TargetRequest names a single counterpart account (friend request/cancel/unfriend,
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@@ -121,8 +121,32 @@ func (rcv *StatsView) BestMovesLength() int {
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return 0
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}
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func (rcv *StatsView) Moves() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateMoves(n int32) bool {
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return rcv._tab.MutateInt32Slot(16, n)
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}
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func (rcv *StatsView) HintsUsed() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *StatsView) MutateHintsUsed(n int32) bool {
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return rcv._tab.MutateInt32Slot(18, n)
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}
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func StatsViewStart(builder *flatbuffers.Builder) {
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builder.StartObject(6)
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builder.StartObject(8)
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}
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func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
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builder.PrependInt32Slot(0, wins, 0)
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@@ -145,6 +169,12 @@ func StatsViewAddBestMoves(builder *flatbuffers.Builder, bestMoves flatbuffers.U
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func StatsViewStartBestMovesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func StatsViewAddMoves(builder *flatbuffers.Builder, moves int32) {
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builder.PrependInt32Slot(6, moves, 0)
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}
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func StatsViewAddHintsUsed(builder *flatbuffers.Builder, hintsUsed int32) {
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builder.PrependInt32Slot(7, hintsUsed, 0)
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}
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func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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