feat(stats): per-game hints used + lifetime moves and hint share
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Store the hints a player used in each game, and add two lifetime tiles — Moves and Hint share — to the statistics screen. - per-game: game_players.hints_used now counts EVERY hint (allowance + wallet), not just the free allowance, so it is the seat's true total hints used this game. The allowance decision (used < HintsPerPlayer) and the hint badge values (hints_remaining / wallet_balance) are unchanged — the lobby hint-count fix does NOT regress; only the admin "hints used" column, which silently under-counted wallet hints, becomes accurate. - account_stats gains two summed counters: moves (the player's plays — passes and exchanges excluded) and hints_used (every hint). Computed at game finish in buildStats over the same non-guest, non-honest-AI games as the rest of the stats. - wire: StatsView gains moves + hints_used (trailing); gateway + UI codec + model; regen. - ui: two tiles (Moves, Hint share = hints_used/moves, one-decimal % in the active locale); card order games·wins·draws·losses·moves·hint-share·best game·win-rate. - docs: ARCHITECTURE §9 + baseline comment, FUNCTIONAL (+ru), UI_DESIGN. Tests: TestHintPolicy (hints_used counts the wallet hint), TestGameLifecycleAndStats (moves>0, hints=0), gateway stats round-trip, UI hintShare unit + codec + e2e.
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@@ -280,8 +280,10 @@ enabled on the first, uncached load) and flip in place when an event refreshes t
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everywhere (score card, lobby row, turn line), the add-friend 🤝 is never drawn, and the chat's
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send field and 🛎️ nudge stay **disabled** while the 🔎 dictionary word-check keeps working.
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- **Statistics** (`screens/Stats.svelte`, the lobby ✏️ tab): a 2-column grid of stat
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cards (wins / losses / draws / games / win-rate / best game) — pure numbers, no
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charts — followed by a **full-width "best move" card** that breaks the best move
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cards (games / wins / draws / losses / moves / hint-share / best game / win-rate) —
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pure numbers, no charts; hint-share is a one-decimal percentage in the active locale's
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notation (e.g. "4.8%" / "4,8%") — followed by a **full-width "best move" card** that
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breaks the best move
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down per variant: one row per played variant (catalogue order, empty variants
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omitted) with the variant name on the left, the **word drawn as game tiles**
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(`components/WordTiles.svelte`, the board's placed-tile look at a small fixed size;
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