feat(stats): per-game hints used + lifetime moves and hint share
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Store the hints a player used in each game, and add two lifetime tiles — Moves and Hint share — to the statistics screen. - per-game: game_players.hints_used now counts EVERY hint (allowance + wallet), not just the free allowance, so it is the seat's true total hints used this game. The allowance decision (used < HintsPerPlayer) and the hint badge values (hints_remaining / wallet_balance) are unchanged — the lobby hint-count fix does NOT regress; only the admin "hints used" column, which silently under-counted wallet hints, becomes accurate. - account_stats gains two summed counters: moves (the player's plays — passes and exchanges excluded) and hints_used (every hint). Computed at game finish in buildStats over the same non-guest, non-honest-AI games as the rest of the stats. - wire: StatsView gains moves + hints_used (trailing); gateway + UI codec + model; regen. - ui: two tiles (Moves, Hint share = hints_used/moves, one-decimal % in the active locale); card order games·wins·draws·losses·moves·hint-share·best game·win-rate. - docs: ARCHITECTURE §9 + baseline comment, FUNCTIONAL (+ru), UI_DESIGN. Tests: TestHintPolicy (hints_used counts the wallet hint), TestGameLifecycleAndStats (moves>0, hints=0), gateway stats round-trip, UI hintShare unit + codec + e2e.
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@@ -603,7 +603,10 @@ disguised robot stays indistinguishable from a person.
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non-guest accounts only — the finish-time recompute skips any `is_guest`
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seat): wins, losses, **draws**, max points in a game, and
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max points for a single **move** (which already folds in every word the move
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formed plus the all-tiles bonus). A tie increments draws only; a resignation or
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formed plus the all-tiles bonus); plus two summed counters — `moves` (the player's
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plays, i.e. tile placements; passes and exchanges do not count) and `hints_used`
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(every hint taken, allowance + wallet) — from which the screen derives the **hint
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share** = hints_used / moves. A tie increments draws only; a resignation or
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timeout is a loss for the acting player. A companion table **`account_best_move`**
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(keyed by account **and variant**) keeps the highest-scoring single play **per
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variant** with the word itself: its main word as an ordered JSON array of tiles
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@@ -229,7 +229,9 @@ honest-AI practice game (a live game's export would leak the move journal; an AI
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game is throwaway). The client shares the `.gcg` file where the platform supports
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it, otherwise downloads it. Statistics (durable accounts only):
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wins, losses, draws, max points in a game, and max points for a single move (the
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best play, which already includes every word it formed plus the all-tiles bonus).
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best play, which already includes every word it formed plus the all-tiles bonus). It
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also shows the player's **move count** (their plays — passes and exchanges do not
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count) and their **hint share** (the percentage of those plays where a hint was taken).
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The best move is also broken down **per game variant**, showing the **word itself**
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drawn as game tiles (a wildcard shows its letter but no value) — one row per variant
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the player has played, omitting variants with no plays.
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@@ -233,7 +233,9 @@ UTC), суточного окна отсутствия (away; сетка по 10
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с ИИ одноразовая). Клиент делится файлом `.gcg` там, где платформа это поддерживает,
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иначе скачивает его. Статистика (только у постоянных аккаунтов):
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победы, поражения, ничьи, макс. очков за партию и макс. очков за один ход (лучший
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ход, уже включающий все образованные им слова и бонус за все фишки).
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ход, уже включающий все образованные им слова и бонус за все фишки). Также
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показываются **число ходов** игрока (его выкладки — пасы и обмены не считаются) и
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**доля подсказок** (процент таких ходов, на которых бралась подсказка).
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Лучший ход также даётся **с разбивкой по вариантам игры** — **само слово**,
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нарисованное игровыми фишками (wildcard показывает свою букву без очков), по одной
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строке на каждый сыгранный вариант; варианты без ходов не выводятся.
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+4
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@@ -280,8 +280,10 @@ enabled on the first, uncached load) and flip in place when an event refreshes t
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everywhere (score card, lobby row, turn line), the add-friend 🤝 is never drawn, and the chat's
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send field and 🛎️ nudge stay **disabled** while the 🔎 dictionary word-check keeps working.
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- **Statistics** (`screens/Stats.svelte`, the lobby ✏️ tab): a 2-column grid of stat
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cards (wins / losses / draws / games / win-rate / best game) — pure numbers, no
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charts — followed by a **full-width "best move" card** that breaks the best move
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cards (games / wins / draws / losses / moves / hint-share / best game / win-rate) —
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pure numbers, no charts; hint-share is a one-decimal percentage in the active locale's
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notation (e.g. "4.8%" / "4,8%") — followed by a **full-width "best move" card** that
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breaks the best move
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down per variant: one row per played variant (catalogue order, empty variants
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omitted) with the variant name on the left, the **word drawn as game tiles**
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(`components/WordTiles.svelte`, the board's placed-tile look at a small fixed size;
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