feat(stats): per-game hints used + lifetime moves and hint share
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Store the hints a player used in each game, and add two lifetime tiles —
Moves and Hint share — to the statistics screen.

- per-game: game_players.hints_used now counts EVERY hint (allowance + wallet),
  not just the free allowance, so it is the seat's true total hints used this
  game. The allowance decision (used < HintsPerPlayer) and the hint badge values
  (hints_remaining / wallet_balance) are unchanged — the lobby hint-count fix does
  NOT regress; only the admin "hints used" column, which silently under-counted
  wallet hints, becomes accurate.
- account_stats gains two summed counters: moves (the player's plays — passes and
  exchanges excluded) and hints_used (every hint). Computed at game finish in
  buildStats over the same non-guest, non-honest-AI games as the rest of the stats.
- wire: StatsView gains moves + hints_used (trailing); gateway + UI codec + model;
  regen.
- ui: two tiles (Moves, Hint share = hints_used/moves, one-decimal % in the active
  locale); card order games·wins·draws·losses·moves·hint-share·best game·win-rate.
- docs: ARCHITECTURE §9 + baseline comment, FUNCTIONAL (+ru), UI_DESIGN.

Tests: TestHintPolicy (hints_used counts the wallet hint), TestGameLifecycleAndStats
(moves>0, hints=0), gateway stats round-trip, UI hintShare unit + codec + e2e.
This commit is contained in:
Ilia Denisov
2026-06-17 23:44:53 +02:00
parent 91c4efc8a8
commit 6d1d8030e3
30 changed files with 224 additions and 30 deletions
@@ -38,6 +38,8 @@ type statsDTO struct {
Draws int `json:"draws"`
MaxGamePoints int `json:"max_game_points"`
MaxWordPoints int `json:"max_word_points"`
Moves int `json:"moves"`
HintsUsed int `json:"hints_used"`
BestMoves []bestMoveDTO `json:"best_moves,omitempty"`
}
@@ -165,6 +167,8 @@ func (s *Server) handleStats(c *gin.Context) {
Draws: st.Draws,
MaxGamePoints: st.MaxGamePoints,
MaxWordPoints: st.MaxWordPoints,
Moves: st.Moves,
HintsUsed: st.HintsUsed,
BestMoves: best,
})
}