feat(stats): per-game hints used + lifetime moves and hint share
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Store the hints a player used in each game, and add two lifetime tiles — Moves and Hint share — to the statistics screen. - per-game: game_players.hints_used now counts EVERY hint (allowance + wallet), not just the free allowance, so it is the seat's true total hints used this game. The allowance decision (used < HintsPerPlayer) and the hint badge values (hints_remaining / wallet_balance) are unchanged — the lobby hint-count fix does NOT regress; only the admin "hints used" column, which silently under-counted wallet hints, becomes accurate. - account_stats gains two summed counters: moves (the player's plays — passes and exchanges excluded) and hints_used (every hint). Computed at game finish in buildStats over the same non-guest, non-honest-AI games as the rest of the stats. - wire: StatsView gains moves + hints_used (trailing); gateway + UI codec + model; regen. - ui: two tiles (Moves, Hint share = hints_used/moves, one-decimal % in the active locale); card order games·wins·draws·losses·moves·hint-share·best game·win-rate. - docs: ARCHITECTURE §9 + baseline comment, FUNCTIONAL (+ru), UI_DESIGN. Tests: TestHintPolicy (hints_used counts the wallet hint), TestGameLifecycleAndStats (moves>0, hints=0), gateway stats round-trip, UI hintShare unit + codec + e2e.
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@@ -66,6 +66,8 @@ type statDelta struct {
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draws int
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gamePoints int
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wordPoints int
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moves int // plays this game (tile placements), summed into account_stats.moves
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hintsUsed int // hints used this game (allowance + wallet), summed into account_stats.hints_used
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bestVariant string
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bestScore int
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bestTiles []account.BestMoveTile
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@@ -729,13 +731,17 @@ func upsertStats(ctx context.Context, tx *sql.Tx, d statDelta, now time.Time) er
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draws := row.Draws + int32(d.draws)
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maxGame := max(row.MaxGamePoints, int32(d.gamePoints))
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maxWord := max(row.MaxWordPoints, int32(d.wordPoints))
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moves := row.Moves + int32(d.moves)
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hintsUsed := row.HintsUsed + int32(d.hintsUsed)
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upd := table.AccountStats.UPDATE(
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table.AccountStats.Wins, table.AccountStats.Losses, table.AccountStats.Draws,
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table.AccountStats.MaxGamePoints, table.AccountStats.MaxWordPoints, table.AccountStats.UpdatedAt,
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table.AccountStats.Moves, table.AccountStats.HintsUsed,
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).SET(
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postgres.Int(int64(wins)), postgres.Int(int64(losses)), postgres.Int(int64(draws)),
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postgres.Int(int64(maxGame)), postgres.Int(int64(maxWord)), postgres.TimestampzT(now),
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postgres.Int(int64(moves)), postgres.Int(int64(hintsUsed)),
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).WHERE(table.AccountStats.AccountID.EQ(postgres.UUID(d.accountID)))
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if _, err := upd.ExecContext(ctx, tx); err != nil {
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return fmt.Errorf("update stats %s: %w", d.accountID, err)
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@@ -774,8 +780,10 @@ func upsertBestMove(ctx context.Context, tx *sql.Tx, d statDelta, now time.Time)
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return nil
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}
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// SpendHintAllowance increments a seat's per-game hint counter by one.
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func (s *Store) SpendHintAllowance(ctx context.Context, gameID uuid.UUID, seat int) error {
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// IncHintsUsed increments a seat's per-game hints-used counter by one. It is called for
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// every hint — both the free per-game allowance and the wallet-charged ones — so the counter
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// is the seat's total hints used this game (the first HintsPerPlayer being the allowance).
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func (s *Store) IncHintsUsed(ctx context.Context, gameID uuid.UUID, seat int) error {
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stmt := table.GamePlayers.
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UPDATE(table.GamePlayers.HintsUsed).
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SET(table.GamePlayers.HintsUsed.ADD(postgres.Int(1))).
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@@ -784,7 +792,7 @@ func (s *Store) SpendHintAllowance(ctx context.Context, gameID uuid.UUID, seat i
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AND(table.GamePlayers.Seat.EQ(postgres.Int(int64(seat)))),
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)
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if _, err := stmt.ExecContext(ctx, s.db); err != nil {
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return fmt.Errorf("game: spend hint allowance: %w", err)
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return fmt.Errorf("game: increment hints used: %w", err)
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}
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return nil
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}
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