Stage 2: engine package over scrabble-solver (registry, bag, Game, replay)
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backend/internal/engine wraps the sibling scrabble-solver library in-process:

- Registry: versioned DAWG load via dafsa.Load, keyed by (variant, dict_version),
  latest-per-variant; English / Russian / Эрудит handled uniformly.
- Bag: own deterministic, seeded tile bag with Draw + Return (for exchanges),
  since the solver's self-play bag cannot return tiles.
- Game: pure rules engine — deal, play/pass/exchange/resign, refill, per-move
  scoring, turn order, and end-condition detection (empty bag + empty rack, six
  scoreless turns, resignation) with end-game rack adjustment.
- decode/ReplayBoard: dictionary-independent MoveRecords and board replay via
  scrabble.Apply (no internal/encoding), realising ARCHITECTURE §9.1.

Wiring: go.work gains "replace scrabble-solver => ../scrabble-solver"; backend
requires scrabble-solver (placeholder) and github.com/iliadenisov/dafsa directly.
Both Go CI workflows clone the public solver sibling (master HEAD, no token) and
set BACKEND_DICT_DIR.

Docs: ARCHITECTURE §5/§14, TESTING engine layer, backend README, and PLAN
refinements + deferred TODOs (publish/version solver; split engine vs dictionary
generator).
This commit is contained in:
Ilia Denisov
2026-06-02 15:10:08 +02:00
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commit 6d0dd4fb14
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## 5. Game engine integration (`scrabble-solver`)
`backend` embeds the solver library (see [`CLAUDE.md`](../CLAUDE.md) for the
exact public API and constraints). Key points:
`backend` embeds the solver library in-process behind `internal/engine`, the
only package that imports `scrabble-solver` (see [`CLAUDE.md`](../CLAUDE.md) for
the solver's public API and constraints). The engine is a self-contained rules
library — no persistence, transport or scheduling; the game domain drives it.
Key points:
- Variants at launch: **English Scrabble**, **Russian Scrabble**, **Эрудит**
`rules.English()`, `rules.RussianScrabble()`, `rules.Erudit()`.
- Dictionaries are committed DAWGs loaded with `dawg.Load`; held in memory and
addressed by `(variant, dict_version)`.
- **Dictionary versioning — pin per game.** A game records the `dict_version`
it started on and finishes on that version; new games use the latest. Multiple
versions may be resident at once. An admin reload endpoint *(planned)* adds a
new version; delivery is the DAWG file in the image / a mounted volume.
- Variants at launch: **English Scrabble**, **Russian Scrabble**, **Эрудит**
(`engine.Variant`, mapping to `rules.English()` / `RussianScrabble()` /
`Erudit()`). Эрудит's specifics (non-doubling centre, `ё` with no tiles, 3
blanks, a 15-point bonus) live entirely in the solver ruleset, so the engine
treats every variant uniformly.
- **Dictionaries** are committed DAWGs loaded with `dawg.Load` from a directory
(a parameter today; a configurable `BACKEND_DICT_DIR` is wired when the first
consumer needs it). The `engine.Registry` holds them in memory addressed by
`(variant, dict_version)`, tracking the latest version per variant.
- **Dictionary versioning — pin per game.** A game records the `dict_version` it
started on and finishes on that version; new games use the latest. Multiple
versions may be resident at once. An admin reload *(planned, Stage 9)*
registers a new version through `Registry.Load`; delivery is the DAWG file in
the image / a volume mounted at the dictionary directory. (A future split of
the solver into engine + dictionary generator with versioned artifacts is
recorded in [`../PLAN.md`](../PLAN.md) TODO-2.)
- Move generation/validation/scoring use `Solver.GenerateMoves` (ranked),
`Solver.ValidatePlay`, `Solver.ScorePlay`; board mutation uses
`scrabble.Apply`. Tile bag follows the `selfplay.Bag` pattern.
`Solver.ValidatePlay` and `Solver.ScorePlay`; board mutation uses
`scrabble.Apply`. The engine adds its own deterministic, seeded tile **bag**
that can return tiles (an exchange needs this; the solver's self-play bag
cannot).
- **`engine.Game`** is the in-memory match state and the pure rules engine: it
deals racks, applies legal plays / passes / exchanges / resignations, refills
from the bag, keeps the scores and whose turn it is, and **detects the end of
the game** — empty bag with an empty rack, six consecutive scoreless turns, or
a resignation — applying the end-game rack-value adjustment. The 24-hour
timeout / auto-resign, turn scheduling and persistence belong to the game
domain *(Stage 3)*.
- History is dictionary-independent (§9.1): the engine emits decoded
`MoveRecord`s and reconstructs the board from them with `engine.ReplayBoard`
(alphabet only, no dictionary).
## 6. Game rules
@@ -242,5 +265,9 @@ is something to deploy.
`integration` build tag (testcontainers `postgres:17-alpine`, Ryuk disabled,
serial). Further workflows (ui-test, deploy) are added with the components they
cover.
- Since Stage 2 both Go workflows clone the public `scrabble-solver` sibling
(master HEAD, no credentials) into `../scrabble-solver` before building, so the
`go.work` `replace` resolves; the engine tests read the committed DAWGs from
that checkout via `BACKEND_DICT_DIR`.
- After any push, the run is watched to green before a stage is declared done
(`python3 ~/.claude/bin/gitea-ci-watch.py`).
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by a separate CI workflow (`integration.yaml`; Ryuk disabled, serial). Slow.
- **UI** *(introduced with the UI in Stage 7)* — Vitest (unit) + Playwright
(e2e), mirroring the chosen plain-Svelte + Vite toolchain.
- **Engine** — correctness of scoring and move generation is owned by
`scrabble-solver`'s own GCG-backed tests. The backend adds regression tests
for end-conditions, the 24-hour timeout / auto-resign, robot balance and
margin targeting, and **dictionary-independent history replay**.
- **Engine** *(Stage 2+)* — correctness of scoring and move generation is owned
by `scrabble-solver`'s own GCG-backed tests. `backend/internal/engine` adds, on
top of the embedded solver: per-variant smoke tests (load all three committed
DAWGs and validate a known word, including Эрудит), bag draw/return determinism
and exchange accounting, the `Game` end-conditions (empty bag with an empty
rack, and six scoreless turns) with end-game rack scoring, and
**dictionary-independent history replay** (`ReplayBoard` reproduces a full
greedy game's final board from decoded records alone). The engine tests read
the DAWGs from `BACKEND_DICT_DIR` (or the sibling `scrabble-solver` checkout)
and fail loudly when it is absent. The 24-hour timeout / auto-resign and robot
balance/margin regression tests arrive with those stages.
## Principles