Stage 17 round 6 (#16/#17, PR C): lobby sort + server-derived in-game friend state
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Lobby: group the my-games list into your-turn / opponent-turn / finished (empty sections hidden), ordered by last activity (your-turn oldest-first, the other two newest-first), as a compact line-separated list. gameDTO and FB GameView gain last_activity_unix (turn start while active, finish time once finished); a pure lib/lobbysort.ts holds the grouping/ordering. Friends: the in-game 'add to friends' item is now server-derived via a new GET /user/friends/outgoing (+ friends.outgoing op), returning addressees with a pending OR declined request (both read as 'request sent'), so it is correct across reloads; it shows a disabled '✓ in friends' once accepted. It live-updates when the opponent answers: RespondFriendRequest now publishes friend_added (accept) / friend_declined (new notify sub-kind, decline) to the original requester, whose open game re-derives its friend state. Tests: lobbysort unit test; gateway outgoing + last_activity transcode tests; backend integration ListOutgoingRequests + respond-publishes-to-requester; e2e updated for the new lobby section labels + a non-friend active opponent. Docs: ARCHITECTURE notify catalog, FUNCTIONAL(+ru) lobby/friends, PLAN.
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@@ -249,6 +249,7 @@ function decodeGameView(g: fb.GameView): GameView {
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turnTimeoutSecs: g.turnTimeoutSecs(),
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moveCount: g.moveCount(),
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endReason: s(g.endReason()),
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lastActivityUnix: Number(g.lastActivityUnix()),
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seats,
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};
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}
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@@ -587,6 +588,16 @@ export function decodeIncomingList(buf: Uint8Array): AccountRef[] {
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return out;
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}
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export function decodeOutgoingList(buf: Uint8Array): AccountRef[] {
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const l = fb.OutgoingRequestList.getRootAsOutgoingRequestList(new ByteBuffer(buf));
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const out: AccountRef[] = [];
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for (let i = 0; i < l.requestsLength(); i++) {
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const r = l.requests(i);
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if (r) out.push(decodeAccountRef(r));
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}
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return out;
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}
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export function decodeBlockList(buf: Uint8Array): AccountRef[] {
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const l = fb.BlockList.getRootAsBlockList(new ByteBuffer(buf));
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const out: AccountRef[] = [];
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@@ -678,6 +689,7 @@ function emptyGame(): GameView {
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turnTimeoutSecs: 0,
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moveCount: 0,
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endReason: '',
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lastActivityUnix: 0,
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seats: [],
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};
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}
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