Stage 17 round 6 (#16/#17, PR C): lobby sort + server-derived in-game friend state
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Lobby: group the my-games list into your-turn / opponent-turn / finished (empty sections hidden), ordered by last activity (your-turn oldest-first, the other two newest-first), as a compact line-separated list. gameDTO and FB GameView gain last_activity_unix (turn start while active, finish time once finished); a pure lib/lobbysort.ts holds the grouping/ordering. Friends: the in-game 'add to friends' item is now server-derived via a new GET /user/friends/outgoing (+ friends.outgoing op), returning addressees with a pending OR declined request (both read as 'request sent'), so it is correct across reloads; it shows a disabled '✓ in friends' once accepted. It live-updates when the opponent answers: RespondFriendRequest now publishes friend_added (accept) / friend_declined (new notify sub-kind, decline) to the original requester, whose open game re-derives its friend state. Tests: lobbysort unit test; gateway outgoing + last_activity transcode tests; backend integration ListOutgoingRequests + respond-publishes-to-requester; e2e updated for the new lobby section labels + a non-friend active opponent. Docs: ARCHITECTURE notify catalog, FUNCTIONAL(+ru) lobby/friends, PLAN.
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@@ -8,7 +8,7 @@ test('guest reaches a board and previews a placement', async ({ page }) => {
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await page.getByRole('button', { name: /guest/i }).click();
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await expect(page.getByText('Active games')).toBeVisible();
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await expect(page.getByText('Your turn')).toBeVisible();
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const activeRow = page.getByRole('button', { name: /Ann/ });
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await expect(activeRow).toBeVisible();
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await activeRow.click();
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@@ -7,7 +7,7 @@ import { expect, test, type Page } from './fixtures';
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async function loginLobby(page: Page): Promise<void> {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await expect(page.getByText('Active games')).toBeVisible();
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await expect(page.getByText('Your turn')).toBeVisible();
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}
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async function openFriends(page: Page): Promise<void> {
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@@ -107,7 +107,7 @@ test('play with friends: a game type is required to send an invitation', async (
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await expect(send).toBeEnabled();
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await send.click(); // the mock creates it and returns to the lobby
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await expect(page.getByText('Active games')).toBeVisible();
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await expect(page.getByText('Your turn')).toBeVisible();
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});
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test('game: add-to-friends flips to a disabled "request sent"', async ({ page }) => {
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@@ -27,7 +27,7 @@ test('Telegram launch auto-authenticates into the lobby and applies the theme',
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await page.goto('/');
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// No guest-login click: the Mini App authenticates from initData and lands on the lobby.
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await expect(page.getByText('Active games')).toBeVisible();
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await expect(page.getByText('Your turn')).toBeVisible();
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// The Telegram themeParams override the background token at runtime.
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await expect
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