Stage 17 round 6 (#16/#17, PR C): lobby sort + server-derived in-game friend state
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Lobby: group the my-games list into your-turn / opponent-turn / finished (empty sections hidden), ordered by last activity (your-turn oldest-first, the other two newest-first), as a compact line-separated list. gameDTO and FB GameView gain last_activity_unix (turn start while active, finish time once finished); a pure lib/lobbysort.ts holds the grouping/ordering. Friends: the in-game 'add to friends' item is now server-derived via a new GET /user/friends/outgoing (+ friends.outgoing op), returning addressees with a pending OR declined request (both read as 'request sent'), so it is correct across reloads; it shows a disabled '✓ in friends' once accepted. It live-updates when the opponent answers: RespondFriendRequest now publishes friend_added (accept) / friend_declined (new notify sub-kind, decline) to the original requester, whose open game re-derives its friend state. Tests: lobbysort unit test; gateway outgoing + last_activity transcode tests; backend integration ListOutgoingRequests + respond-publishes-to-requester; e2e updated for the new lobby section labels + a non-friend active opponent. Docs: ARCHITECTURE notify catalog, FUNCTIONAL(+ru) lobby/friends, PLAN.
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@@ -13,6 +13,7 @@ import (
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const (
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MsgFriendsList = "friends.list"
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MsgFriendsIncoming = "friends.incoming"
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MsgFriendsOutgoing = "friends.outgoing"
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MsgFriendRequest = "friends.request"
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MsgFriendRespond = "friends.respond"
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MsgFriendCancel = "friends.cancel"
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@@ -37,6 +38,7 @@ const (
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func registerStage8(r *Registry, backend *backendclient.Client) {
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r.ops[MsgFriendsList] = Op{Handler: friendsListHandler(backend), Auth: true}
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r.ops[MsgFriendsIncoming] = Op{Handler: friendsIncomingHandler(backend), Auth: true}
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r.ops[MsgFriendsOutgoing] = Op{Handler: friendsOutgoingHandler(backend), Auth: true}
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r.ops[MsgFriendRequest] = Op{Handler: friendRequestHandler(backend), Auth: true}
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r.ops[MsgFriendRespond] = Op{Handler: friendRespondHandler(backend), Auth: true}
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r.ops[MsgFriendCancel] = Op{Handler: friendCancelHandler(backend), Auth: true}
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@@ -78,6 +80,16 @@ func friendsIncomingHandler(backend *backendclient.Client) Handler {
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}
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}
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func friendsOutgoingHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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res, err := backend.ListOutgoing(ctx, req.UserID)
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if err != nil {
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return nil, err
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}
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return encodeOutgoingList(res), nil
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}
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}
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func friendRequestHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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in := fb.GetRootAsTargetRequest(req.Payload, 0)
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