fix(ui): Android Telegram nav — windowed mode, no close guard
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Has been skipped
CI / integration (pull_request) Has been skipped
CI / ui (pull_request) Successful in 56s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m18s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Has been skipped
CI / integration (pull_request) Has been skipped
CI / ui (pull_request) Successful in 56s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m18s
Three Android Mini App issues, all in the Telegram chrome: - Entering a game showed no native back button, and the Android system swipe-back minimised the app instead of navigating. Root cause: immersive fullscreen (requestFullscreen). On Android, fullscreen replaces the native header — and its BackButton, which also captures the system back — with a bare close/menu pill, so back navigation has no control to land on. Request fullscreen on iOS only; Android stays windowed, keeping the native header + BackButton (and the system swipe-back that routes to it). iOS is unchanged. - Closing the game board always prompted "changes that you made may not be saved", even on a board just opened and untouched. The close-confirmation was armed unconditionally on game mount. Remove it entirely: move drafts auto-save (debounced during play + flushed on destroy), so nothing is lost on close. Drops the now-unused telegramClosingConfirmation + isMobilePlatform helpers and their SDK interface fields. Docs: UI_DESIGN.md.
This commit is contained in:
@@ -24,7 +24,7 @@
|
||||
import { getCachedGame, setCachedGame, setCachedDraft, type CachedGame } from '../lib/gamecache';
|
||||
import { patchLobbyGame } from '../lib/lobbycache';
|
||||
import { applyGameOver, applyMoveDelta, applyOpponentJoined, type DeltaResult } from '../lib/gamedelta';
|
||||
import { telegramClosingConfirmation, telegramHaptic } from '../lib/telegram';
|
||||
import { telegramHaptic } from '../lib/telegram';
|
||||
import {
|
||||
BLANK,
|
||||
newPlacement,
|
||||
@@ -228,8 +228,6 @@
|
||||
placement = tiles.length ? placementFromHint(tiles, rack) : newPlacement(rack);
|
||||
}
|
||||
onMount(() => {
|
||||
// Guard against an accidental swipe-close losing the open game (Telegram).
|
||||
telegramClosingConfirmation(true);
|
||||
// Render instantly from the cache (a game opened before), then refresh in the
|
||||
// background. A cold open shows the loading state until load() resolves.
|
||||
const cached = getCachedGame(id);
|
||||
@@ -579,7 +577,6 @@
|
||||
clearTimeout(draftSaveTimer);
|
||||
void gateway.draftSave(id, serializeDraft(rackIds, placement.pending)).catch(() => {});
|
||||
}
|
||||
telegramClosingConfirmation(false);
|
||||
});
|
||||
|
||||
function onCell(row: number, col: number) {
|
||||
|
||||
Reference in New Issue
Block a user