feat(offline): offline-mode state, Settings toggle + blue chrome (Phase C)
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The deliberate offline mode is now visible: an installed web-PWA user with a confirmed email can switch to offline in Settings, and the header turns blue with an "Offline" chip. (Network gating, the dict preload, the offline lobby + local-game creation, and the service-worker precache follow in later Phase C steps.) - offline.ts / offline.svelte.ts: a sticky, device-scoped reactive offline flag (offlineMode), distinct from connection.svelte's transient reachability signal, with the pure persistence + readiness helpers (offlineReady / missingDicts) unit-tested. - Settings.svelte: an Online / Offline toggle, shown only for an installed web PWA with a confirmed email (the SW-launch + durable-account preconditions). - Header.svelte: a blue-tinted nav (color-mix from the accent, so it tracks light/dark and a Telegram theme override) + an "Offline" chip while offline; the deliberate mode suppresses the transient "Connecting…" indicator. Behaviour-preserving online (the toggle is hidden and offlineMode is false there; e2e 196 green). App entry stays within its size budget (111.6 / 112 KB gzip).
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// Pure helpers for the deliberate offline MODE — its device-scoped persistence and the readiness
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// decision — kept out of the reactive module (offline.svelte.ts) so they unit-test in the node env.
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// The deliberate offline mode is distinct from connection.svelte.ts's transient "can we reach the
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// gateway" signal: it is the player's own sticky choice, and it gates the network, tints the chrome
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// and shows only local games.
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import type { Variant } from './model';
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const STORAGE_KEY = 'scrabble.offlineMode';
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/** loadOfflinePref reads the persisted offline-mode flag (device-scoped); false when unset or when
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* storage is unavailable, so a device that cannot persist simply starts online. */
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export function loadOfflinePref(): boolean {
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try {
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return typeof localStorage !== 'undefined' && localStorage.getItem(STORAGE_KEY) === '1';
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} catch {
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return false;
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}
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}
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/** saveOfflinePref persists the offline-mode flag (best-effort). */
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export function saveOfflinePref(on: boolean): void {
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try {
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if (typeof localStorage !== 'undefined') localStorage.setItem(STORAGE_KEY, on ? '1' : '0');
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} catch {
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/* best-effort — a failed persist just reverts to online on the next launch */
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}
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}
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/**
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* offlineReady reports whether the device can play offline right now: at least one variant is
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* enabled and every enabled variant's dictionary is already available on the device (hasDict). The
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* offline toggle uses it to decide whether flipping to offline can succeed immediately.
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*/
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export function offlineReady(enabled: readonly Variant[], hasDict: (v: Variant) => boolean): boolean {
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return enabled.length > 0 && enabled.every((v) => hasDict(v));
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}
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/** missingDicts lists the enabled variants whose dictionary is not yet available — the ones the
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* toggle must fetch (or wait on) before offline mode can be entered. */
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export function missingDicts(enabled: readonly Variant[], hasDict: (v: Variant) => boolean): Variant[] {
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return enabled.filter((v) => !hasDict(v));
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}
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