feat(ui): first-run onboarding coachmarks
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A one-time coachmark overlay walks a new player through the lobby and their first game board: a light dimmed layer draws one tail-pointed hint bubble at a time, advancing on a tap anywhere and removing itself for good after the last hint. Two independent series (lobby: settings/stats/new game; game: header/pass-exchange/hints/shuffle/rack), gated by a per-device persisted flag and marked done only after the last hint, so an interrupted run replays from the start. A deep-link into Settings -> Friends still triggers the lobby series on the first trip back to the lobby. Targets carry a data-coach attribute, so one positioning engine anchors the bubble in both portrait and landscape, re-measuring each frame until the geometry settles (route slide, hidden-banner reflow, fonts). The promo banner hides while the overlay is up (app.coachActive); a hidden DebugPanel "Reset visited" control replays the walk-through. Off by default in the mock build so the Playwright smoke is unaffected; ?coach forces it on for the dedicated e2e. Pure geometry (step lists, nextVisibleStep, placeBubble) in lib/coachmark.ts (unit-tested); Coachmark.svelte renders. Docs: FUNCTIONAL(+ru) onboarding story, UI_DESIGN coachmark section.
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@@ -65,6 +65,17 @@ export const en = {
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'new.searchHint':
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'Finding an opponent can sometimes take a while. If you do not want to wait, close the app after starting the game and come back in a couple of minutes.',
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// First-run coachmark hints (components/Coachmark.svelte). The leading emoji in each comment
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// names the UI element the bubble's tail points at.
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'onboarding.lobbySettings': 'Friends, game & profile settings, feedback', // ⚙️
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'onboarding.lobbyStats': 'Stats refresh after each game with an opponent', // ✏️
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'onboarding.lobbyNew': 'Practise against the AI', // 🎲
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'onboarding.gameHeader': 'Move history, chat and word check', // scoreboard strip
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'onboarding.gameTurn': 'Pass a turn, swap tiles', // 🔄
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'onboarding.gameHints': 'Available hints', // 🛟
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'onboarding.gameShuffle': 'Shuffle your tiles', // 🔀
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'onboarding.gameRack': 'Pick a tile and place it on the board', // rack
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'game.bag': '{n} in the bag',
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'game.bagEmpty': 'Bag is empty',
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'game.hints': 'Hints {n}',
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