feat(ui): first-run onboarding coachmarks
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A one-time coachmark overlay walks a new player through the lobby and their first game board: a light dimmed layer draws one tail-pointed hint bubble at a time, advancing on a tap anywhere and removing itself for good after the last hint. Two independent series (lobby: settings/stats/new game; game: header/pass-exchange/hints/shuffle/rack), gated by a per-device persisted flag and marked done only after the last hint, so an interrupted run replays from the start. A deep-link into Settings -> Friends still triggers the lobby series on the first trip back to the lobby. Targets carry a data-coach attribute, so one positioning engine anchors the bubble in both portrait and landscape, re-measuring each frame until the geometry settles (route slide, hidden-banner reflow, fonts). The promo banner hides while the overlay is up (app.coachActive); a hidden DebugPanel "Reset visited" control replays the walk-through. Off by default in the mock build so the Playwright smoke is unaffected; ?coach forces it on for the dedicated e2e. Pure geometry (step lists, nextVisibleStep, placeBubble) in lib/coachmark.ts (unit-tested); Coachmark.svelte renders. Docs: FUNCTIONAL(+ru) onboarding story, UI_DESIGN coachmark section.
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@@ -4,7 +4,7 @@
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// snapshot (no secrets, no initData values, no IP) and shares it through the OS share sheet (or a
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// clipboard copy on desktop) — a support aid for reproducing client-specific issues, e.g. the
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// Telegram Android presentation quirks. Drawn from the top, just under the app header.
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import { app, closeDebug } from '../lib/app.svelte';
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import { app, closeDebug, resetOnboarding } from '../lib/app.svelte';
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import { connection } from '../lib/connection.svelte';
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import { shareText } from '../lib/share';
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import { telegramChromeDiag } from '../lib/telegram';
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@@ -26,12 +26,25 @@
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setTimeout(() => (label = 'Share'), 1500);
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}
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}
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// Clear the first-run coachmark "seen" flags so the onboarding replays on the next launch — a
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// manual re-test aid. Stops the click from also closing the panel, like the Share control.
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let resetLabel = $state('Reset visited');
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function resetVisited(e: MouseEvent): void {
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e.stopPropagation();
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resetOnboarding();
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resetLabel = 'Cleared — relaunch';
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setTimeout(() => (resetLabel = 'Reset visited'), 1800);
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}
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</script>
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<!-- svelte-ignore a11y_click_events_have_key_events -->
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<!-- svelte-ignore a11y_no_static_element_interactions -->
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<div class="overlay" onclick={closeDebug}>
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<button class="share" onclick={share}>{label}</button>
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<div class="actions">
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<button class="share" onclick={share}>{label}</button>
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<button class="reset" onclick={resetVisited}>{resetLabel}</button>
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</div>
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<pre class="body">{report}</pre>
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</div>
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@@ -49,6 +62,12 @@
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gap: 10px;
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align-items: flex-start;
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}
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.actions {
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flex: 0 0 auto;
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display: flex;
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gap: 10px;
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flex-wrap: wrap;
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}
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.share {
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flex: 0 0 auto;
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padding: 7px 16px;
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@@ -58,6 +77,16 @@
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border-radius: var(--radius-sm);
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font-size: 0.95rem;
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}
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/* Secondary (outline) styling so it reads as a utility next to the primary Share action. */
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.reset {
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flex: 0 0 auto;
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padding: 7px 16px;
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border: 1px solid var(--accent);
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background: transparent;
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color: var(--accent);
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border-radius: var(--radius-sm);
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font-size: 0.95rem;
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}
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.body {
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margin: 0;
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width: 100%;
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