Stage 7 (wip): wire remaining ops (backend REST, FBS, gateway transcode) + real UI transport

backend: REST handlers for pass/exchange/resign/hint/evaluate/check_word/complaint/history/chat-list/nudge + new game.ListForAccount (my games) + seat display_name resolution
pkg/fbs: GameActionRequest/ExchangeRequest/EvalRequest/EvalResult/CheckWordRequest/WordCheckResult/ComplaintRequest/HintResult/History/GameList/ChatList + SeatView.display_name; committed Go regenerated (flatc 23.5.26)
gateway: 11 new transcode ops + backendclient methods + FB encoders
ui: edge TS codegen (flatc --ts + protoc-gen-es, committed), FlatBuffers<->model codec, real connect-web transport (binary, bearer auth, Subscribe). prod bundle ~69KB gzip JS
This commit is contained in:
Ilia Denisov
2026-06-03 00:49:07 +02:00
parent 453ddc5e94
commit 65689b903f
64 changed files with 5151 additions and 52 deletions
+108
View File
@@ -0,0 +1,108 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { GameView } from '../scrabblefb/game-view.js';
export class StateView {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):StateView {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsStateView(bb:flatbuffers.ByteBuffer, obj?:StateView):StateView {
return (obj || new StateView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsStateView(bb:flatbuffers.ByteBuffer, obj?:StateView):StateView {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new StateView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
game(obj?:GameView):GameView|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? (obj || new GameView()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}
seat():number {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
rack(index: number):string
rack(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
rack(index: number,optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
}
rackLength():number {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
bagLen():number {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
hintsRemaining():number {
const offset = this.bb!.__offset(this.bb_pos, 12);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
static startStateView(builder:flatbuffers.Builder) {
builder.startObject(5);
}
static addGame(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, gameOffset, 0);
}
static addSeat(builder:flatbuffers.Builder, seat:number) {
builder.addFieldInt32(1, seat, 0);
}
static addRack(builder:flatbuffers.Builder, rackOffset:flatbuffers.Offset) {
builder.addFieldOffset(2, rackOffset, 0);
}
static createRackVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startRackVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addBagLen(builder:flatbuffers.Builder, bagLen:number) {
builder.addFieldInt32(3, bagLen, 0);
}
static addHintsRemaining(builder:flatbuffers.Builder, hintsRemaining:number) {
builder.addFieldInt32(4, hintsRemaining, 0);
}
static endStateView(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset, seat:number, rackOffset:flatbuffers.Offset, bagLen:number, hintsRemaining:number):flatbuffers.Offset {
StateView.startStateView(builder);
StateView.addGame(builder, gameOffset);
StateView.addSeat(builder, seat);
StateView.addRack(builder, rackOffset);
StateView.addBagLen(builder, bagLen);
StateView.addHintsRemaining(builder, hintsRemaining);
return StateView.endStateView(builder);
}
}