Stage 7 (wip): wire remaining ops (backend REST, FBS, gateway transcode) + real UI transport
backend: REST handlers for pass/exchange/resign/hint/evaluate/check_word/complaint/history/chat-list/nudge + new game.ListForAccount (my games) + seat display_name resolution pkg/fbs: GameActionRequest/ExchangeRequest/EvalRequest/EvalResult/CheckWordRequest/WordCheckResult/ComplaintRequest/HintResult/History/GameList/ChatList + SeatView.display_name; committed Go regenerated (flatc 23.5.26) gateway: 11 new transcode ops + backendclient methods + FB encoders ui: edge TS codegen (flatc --ts + protoc-gen-es, committed), FlatBuffers<->model codec, real connect-web transport (binary, bearer auth, Subscribe). prod bundle ~69KB gzip JS
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class ExchangeRequest {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):ExchangeRequest {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsExchangeRequest(bb:flatbuffers.ByteBuffer, obj?:ExchangeRequest):ExchangeRequest {
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return (obj || new ExchangeRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsExchangeRequest(bb:flatbuffers.ByteBuffer, obj?:ExchangeRequest):ExchangeRequest {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new ExchangeRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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gameId():string|null
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gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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gameId(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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tiles(index: number):string
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tiles(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
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tiles(index: number,optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
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}
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tilesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startExchangeRequest(builder:flatbuffers.Builder) {
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builder.startObject(2);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, gameIdOffset, 0);
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}
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static addTiles(builder:flatbuffers.Builder, tilesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, tilesOffset, 0);
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}
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static createTilesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startTilesVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endExchangeRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createExchangeRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, tilesOffset:flatbuffers.Offset):flatbuffers.Offset {
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ExchangeRequest.startExchangeRequest(builder);
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ExchangeRequest.addGameId(builder, gameIdOffset);
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ExchangeRequest.addTiles(builder, tilesOffset);
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return ExchangeRequest.endExchangeRequest(builder);
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}
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}
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