fix(social): robot blocks
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Blocking an auto-match opponent who is secretly a pooled robot is recorded  instead in a separate `robot_blocks` table.

Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents).

- the shared robot account is never put in `blocks`
- the matchmaker keeps it free and it is not blocked under its other per-game names
- the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
This commit is contained in:
Ilia Denisov
2026-06-18 13:12:19 +02:00
parent 81b9e1529e
commit 64be0572b3
29 changed files with 700 additions and 68 deletions
+16
View File
@@ -205,6 +205,22 @@ export interface AccountRef {
displayName: string;
}
// RobotBlockEntry is one blocked disguised-robot opponent: a per-game record (not a real
// account) carrying the game name the player saw and the game/seat it was blocked in. Its id
// is used to unblock it.
export interface RobotBlockEntry {
id: string;
displayName: string;
gameId: string;
seat: number;
}
// BlockList is the caller's blocked humans plus the per-game disguised-robot blocks.
export interface BlockList {
blocked: AccountRef[];
robots: RobotBlockEntry[];
}
/** A freshly issued one-time friend code (the plaintext is returned once). */
export interface FriendCode {
code: string;