fix(social): robot blocks
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Blocking an auto-match opponent who is secretly a pooled robot is recorded  instead in a separate `robot_blocks` table.

Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents).

- the shared robot account is never put in `blocks`
- the matchmaker keeps it free and it is not blocked under its other per-game names
- the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
This commit is contained in:
Ilia Denisov
2026-06-18 13:12:19 +02:00
parent 81b9e1529e
commit 64be0572b3
29 changed files with 700 additions and 68 deletions
+7 -3
View File
@@ -13,6 +13,7 @@ import type {
import { GatewayError } from '../client';
import type {
AccountRef,
BlockList,
BlockStatus,
ChatMessage,
EvalResult,
@@ -555,10 +556,13 @@ export class MockGateway implements GatewayClient {
}
// --- blocks ---
async blocksList(): Promise<AccountRef[]> {
return this.blocks.map((b) => ({ ...b }));
async blocksList(): Promise<BlockList> {
// The mock models human blocks only (no disguised robots); robots stays empty.
return { blocked: this.blocks.map((b) => ({ ...b })), robots: [] };
}
async block(accountId: string): Promise<void> {
async block(accountId: string, _gameId?: string): Promise<void> {
// A block hides the blocked person from the blocker's own friends list (the real
// ListFriends filters them out), without deleting the underlying friendship.
this.friends = this.friends.filter((f) => f.accountId !== accountId);
if (!this.blocks.some((b) => b.accountId === accountId)) {
this.blocks.push({ accountId, displayName: this.nameFor(accountId) });