fix(social): robot blocks
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Blocking an auto-match opponent who is secretly a pooled robot is recorded  instead in a separate `robot_blocks` table.

Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents).

- the shared robot account is never put in `blocks`
- the matchmaker keeps it free and it is not blocked under its other per-game names
- the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
This commit is contained in:
Ilia Denisov
2026-06-18 13:12:19 +02:00
parent 81b9e1529e
commit 64be0572b3
29 changed files with 700 additions and 68 deletions
+3 -2
View File
@@ -6,6 +6,7 @@
import type {
AccountRef,
BlockList,
BlockStatus,
ChatMessage,
EvalResult,
@@ -127,8 +128,8 @@ export interface GatewayClient {
friendCodeRedeem(code: string): Promise<AccountRef>;
// --- blocks ---
blocksList(): Promise<AccountRef[]>;
block(accountId: string): Promise<void>;
blocksList(): Promise<BlockList>;
block(accountId: string, gameId?: string): Promise<void>;
unblock(accountId: string): Promise<void>;
// --- invitations ---