fix(social): robot blocks
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 17s
CI / ui (pull_request) Successful in 52s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m21s

Blocking an auto-match opponent who is secretly a pooled robot is recorded  instead in a separate `robot_blocks` table.

Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents).

- the shared robot account is never put in `blocks`
- the matchmaker keeps it free and it is not blocked under its other per-game names
- the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
This commit is contained in:
Ilia Denisov
2026-06-18 13:12:19 +02:00
parent 81b9e1529e
commit 64be0572b3
29 changed files with 700 additions and 68 deletions
+14 -2
View File
@@ -27,22 +27,34 @@ accountId(optionalEncoding?:any):string|Uint8Array|null {
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
gameId():string|null
gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
gameId(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
static startTargetRequest(builder:flatbuffers.Builder) {
builder.startObject(1);
builder.startObject(2);
}
static addAccountId(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, accountIdOffset, 0);
}
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, gameIdOffset, 0);
}
static endTargetRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createTargetRequest(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset):flatbuffers.Offset {
static createTargetRequest(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset, gameIdOffset:flatbuffers.Offset):flatbuffers.Offset {
TargetRequest.startTargetRequest(builder);
TargetRequest.addAccountId(builder, accountIdOffset);
TargetRequest.addGameId(builder, gameIdOffset);
return TargetRequest.endTargetRequest(builder);
}
}