fix(social): robot blocks
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Blocking an auto-match opponent who is secretly a pooled robot is recorded  instead in a separate `robot_blocks` table.

Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents).

- the shared robot account is never put in `blocks`
- the matchmaker keeps it free and it is not blocked under its other per-game names
- the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
This commit is contained in:
Ilia Denisov
2026-06-18 13:12:19 +02:00
parent 81b9e1529e
commit 64be0572b3
29 changed files with 700 additions and 68 deletions
+1
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@@ -59,6 +59,7 @@ export { PlayTile } from './scrabblefb/play-tile.js';
export { Profile } from './scrabblefb/profile.js';
export { RedeemCodeRequest } from './scrabblefb/redeem-code-request.js';
export { RedeemResult } from './scrabblefb/redeem-result.js';
export { RobotBlockRef } from './scrabblefb/robot-block-ref.js';
export { SeatView } from './scrabblefb/seat-view.js';
export { Session } from './scrabblefb/session.js';
export { StateRequest } from './scrabblefb/state-request.js';
+30 -2
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@@ -3,6 +3,7 @@
import * as flatbuffers from 'flatbuffers';
import { AccountRef } from '../scrabblefb/account-ref.js';
import { RobotBlockRef } from '../scrabblefb/robot-block-ref.js';
export class BlockList {
@@ -33,8 +34,18 @@ blockedLength():number {
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
robots(index: number, obj?:RobotBlockRef):RobotBlockRef|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? (obj || new RobotBlockRef()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}
robotsLength():number {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}
static startBlockList(builder:flatbuffers.Builder) {
builder.startObject(1);
builder.startObject(2);
}
static addBlocked(builder:flatbuffers.Builder, blockedOffset:flatbuffers.Offset) {
@@ -53,14 +64,31 @@ static startBlockedVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static addRobots(builder:flatbuffers.Builder, robotsOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, robotsOffset, 0);
}
static createRobotsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
builder.startVector(4, data.length, 4);
for (let i = data.length - 1; i >= 0; i--) {
builder.addOffset(data[i]!);
}
return builder.endVector();
}
static startRobotsVector(builder:flatbuffers.Builder, numElems:number) {
builder.startVector(4, numElems, 4);
}
static endBlockList(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createBlockList(builder:flatbuffers.Builder, blockedOffset:flatbuffers.Offset):flatbuffers.Offset {
static createBlockList(builder:flatbuffers.Builder, blockedOffset:flatbuffers.Offset, robotsOffset:flatbuffers.Offset):flatbuffers.Offset {
BlockList.startBlockList(builder);
BlockList.addBlocked(builder, blockedOffset);
BlockList.addRobots(builder, robotsOffset);
return BlockList.endBlockList(builder);
}
}
@@ -0,0 +1,82 @@
// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
export class RobotBlockRef {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):RobotBlockRef {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsRobotBlockRef(bb:flatbuffers.ByteBuffer, obj?:RobotBlockRef):RobotBlockRef {
return (obj || new RobotBlockRef()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsRobotBlockRef(bb:flatbuffers.ByteBuffer, obj?:RobotBlockRef):RobotBlockRef {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new RobotBlockRef()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
displayName():string|null
displayName(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
displayName(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
gameId():string|null
gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
gameId(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 8);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
seat():number {
const offset = this.bb!.__offset(this.bb_pos, 10);
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}
static startRobotBlockRef(builder:flatbuffers.Builder) {
builder.startObject(4);
}
static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, idOffset, 0);
}
static addDisplayName(builder:flatbuffers.Builder, displayNameOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, displayNameOffset, 0);
}
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(2, gameIdOffset, 0);
}
static addSeat(builder:flatbuffers.Builder, seat:number) {
builder.addFieldInt32(3, seat, 0);
}
static endRobotBlockRef(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createRobotBlockRef(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, displayNameOffset:flatbuffers.Offset, gameIdOffset:flatbuffers.Offset, seat:number):flatbuffers.Offset {
RobotBlockRef.startRobotBlockRef(builder);
RobotBlockRef.addId(builder, idOffset);
RobotBlockRef.addDisplayName(builder, displayNameOffset);
RobotBlockRef.addGameId(builder, gameIdOffset);
RobotBlockRef.addSeat(builder, seat);
return RobotBlockRef.endRobotBlockRef(builder);
}
}
+14 -2
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@@ -27,22 +27,34 @@ accountId(optionalEncoding?:any):string|Uint8Array|null {
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
gameId():string|null
gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
gameId(optionalEncoding?:any):string|Uint8Array|null {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}
static startTargetRequest(builder:flatbuffers.Builder) {
builder.startObject(1);
builder.startObject(2);
}
static addAccountId(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(0, accountIdOffset, 0);
}
static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
builder.addFieldOffset(1, gameIdOffset, 0);
}
static endTargetRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createTargetRequest(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset):flatbuffers.Offset {
static createTargetRequest(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset, gameIdOffset:flatbuffers.Offset):flatbuffers.Offset {
TargetRequest.startTargetRequest(builder);
TargetRequest.addAccountId(builder, accountIdOffset);
TargetRequest.addGameId(builder, gameIdOffset);
return TargetRequest.endTargetRequest(builder);
}
}