fix(social): robot blocks
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CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 17s
CI / ui (pull_request) Successful in 52s
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Blocking an auto-match opponent who is secretly a pooled robot is recorded instead in a separate `robot_blocks` table. Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents). - the shared robot account is never put in `blocks` - the matchmaker keeps it free and it is not blocked under its other per-game names - the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
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@@ -59,6 +59,7 @@ export { PlayTile } from './scrabblefb/play-tile.js';
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export { Profile } from './scrabblefb/profile.js';
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export { RedeemCodeRequest } from './scrabblefb/redeem-code-request.js';
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export { RedeemResult } from './scrabblefb/redeem-result.js';
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export { RobotBlockRef } from './scrabblefb/robot-block-ref.js';
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export { SeatView } from './scrabblefb/seat-view.js';
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export { Session } from './scrabblefb/session.js';
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export { StateRequest } from './scrabblefb/state-request.js';
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@@ -3,6 +3,7 @@
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import * as flatbuffers from 'flatbuffers';
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import { AccountRef } from '../scrabblefb/account-ref.js';
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import { RobotBlockRef } from '../scrabblefb/robot-block-ref.js';
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export class BlockList {
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@@ -33,8 +34,18 @@ blockedLength():number {
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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robots(index: number, obj?:RobotBlockRef):RobotBlockRef|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new RobotBlockRef()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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robotsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startBlockList(builder:flatbuffers.Builder) {
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builder.startObject(1);
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builder.startObject(2);
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}
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static addBlocked(builder:flatbuffers.Builder, blockedOffset:flatbuffers.Offset) {
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@@ -53,14 +64,31 @@ static startBlockedVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addRobots(builder:flatbuffers.Builder, robotsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, robotsOffset, 0);
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}
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static createRobotsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startRobotsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endBlockList(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createBlockList(builder:flatbuffers.Builder, blockedOffset:flatbuffers.Offset):flatbuffers.Offset {
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static createBlockList(builder:flatbuffers.Builder, blockedOffset:flatbuffers.Offset, robotsOffset:flatbuffers.Offset):flatbuffers.Offset {
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BlockList.startBlockList(builder);
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BlockList.addBlocked(builder, blockedOffset);
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BlockList.addRobots(builder, robotsOffset);
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return BlockList.endBlockList(builder);
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}
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}
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@@ -0,0 +1,82 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class RobotBlockRef {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):RobotBlockRef {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsRobotBlockRef(bb:flatbuffers.ByteBuffer, obj?:RobotBlockRef):RobotBlockRef {
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return (obj || new RobotBlockRef()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsRobotBlockRef(bb:flatbuffers.ByteBuffer, obj?:RobotBlockRef):RobotBlockRef {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new RobotBlockRef()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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id():string|null
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id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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id(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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displayName():string|null
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displayName(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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displayName(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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gameId():string|null
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gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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gameId(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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seat():number {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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static startRobotBlockRef(builder:flatbuffers.Builder) {
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builder.startObject(4);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, idOffset, 0);
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}
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static addDisplayName(builder:flatbuffers.Builder, displayNameOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, displayNameOffset, 0);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, gameIdOffset, 0);
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}
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static addSeat(builder:flatbuffers.Builder, seat:number) {
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builder.addFieldInt32(3, seat, 0);
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}
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static endRobotBlockRef(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createRobotBlockRef(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, displayNameOffset:flatbuffers.Offset, gameIdOffset:flatbuffers.Offset, seat:number):flatbuffers.Offset {
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RobotBlockRef.startRobotBlockRef(builder);
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RobotBlockRef.addId(builder, idOffset);
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RobotBlockRef.addDisplayName(builder, displayNameOffset);
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RobotBlockRef.addGameId(builder, gameIdOffset);
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RobotBlockRef.addSeat(builder, seat);
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return RobotBlockRef.endRobotBlockRef(builder);
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}
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}
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@@ -27,22 +27,34 @@ accountId(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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gameId():string|null
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gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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gameId(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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static startTargetRequest(builder:flatbuffers.Builder) {
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builder.startObject(1);
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builder.startObject(2);
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}
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static addAccountId(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, accountIdOffset, 0);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, gameIdOffset, 0);
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}
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static endTargetRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createTargetRequest(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset):flatbuffers.Offset {
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static createTargetRequest(builder:flatbuffers.Builder, accountIdOffset:flatbuffers.Offset, gameIdOffset:flatbuffers.Offset):flatbuffers.Offset {
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TargetRequest.startTargetRequest(builder);
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TargetRequest.addAccountId(builder, accountIdOffset);
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TargetRequest.addGameId(builder, gameIdOffset);
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return TargetRequest.endTargetRequest(builder);
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}
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}
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