fix(social): robot blocks
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Blocking an auto-match opponent who is secretly a pooled robot is recorded  instead in a separate `robot_blocks` table.

Now blocking behaves the same in that game (struck name, hidden composer) and lists the blocked opponent under the name you saw, but is recorded only against that game — the disguise holds, the shared robot is never globally blocked, and the matchmaker keeps pairing you with robots (so you can never block yourself out of opponents).

- the shared robot account is never put in `blocks`
- the matchmaker keeps it free and it is not blocked under its other per-game names
- the blocked list and the in-game card still show it by joining that table; an unblock deletes the row
This commit is contained in:
Ilia Denisov
2026-06-18 13:12:19 +02:00
parent 81b9e1529e
commit 64be0572b3
29 changed files with 700 additions and 68 deletions
+9 -3
View File
@@ -17,8 +17,10 @@
let busy = $state(false);
let tick = $state(0);
// The opponents the viewer has blocked: when every opponent is blocked the composer is hidden
// (only the chat log remains), matching the backend guard that rejects messaging a blocked peer.
// (only the chat log remains). blockedIds are blocked humans (by account); blockedRobotSeats are
// the seats of blocked disguised robots in this game (a robot block is per game+seat).
let blockedIds = $state(new Set<string>());
let blockedRobotSeats = $state(new Set<number>());
const myId = $derived(app.session?.userId ?? '');
const isMyTurn = $derived(
@@ -40,7 +42,10 @@
const v = view;
if (!v) return false;
const opponents = v.game.seats.filter((s) => s.seat !== v.seat && !!s.accountId);
return opponents.length > 0 && opponents.every((s) => blockedIds.has(s.accountId));
return (
opponents.length > 0 &&
opponents.every((s) => blockedIds.has(s.accountId) || blockedRobotSeats.has(s.seat))
);
});
const nudgeCooldownSecs = 3600;
// The nudge is one-per-hour-per-game and clears once the player chats (engagement); the
@@ -80,7 +85,8 @@
if (app.profile?.isGuest) return;
try {
const bl = await gateway.blocksList();
blockedIds = new Set(bl.map((b) => b.accountId));
blockedIds = new Set(bl.blocked.map((b) => b.accountId));
blockedRobotSeats = new Set(bl.robots.filter((r) => r.gameId === id).map((r) => r.seat));
} catch {
/* best-effort */
}