Stage 17 (#4): in-memory lobby cache — render instantly on the back-slide, refresh in background
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 10s
CI / ui (pull_request) Successful in 27s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m4s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 10s
CI / ui (pull_request) Successful in 27s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m4s
This commit is contained in:
@@ -13,6 +13,7 @@ import { insideTelegram, onTelegramPath, telegramColorScheme, telegramLaunch, te
|
||||
import { parseStartParam } from './deeplink';
|
||||
import { clearSession, loadPrefs, loadSession, saveSession, savePrefs } from './session';
|
||||
import { clearGameCache } from './gamecache';
|
||||
import { clearLobby } from './lobbycache';
|
||||
import type { BoardLabelMode } from './boardlabels';
|
||||
|
||||
export interface Toast {
|
||||
@@ -311,6 +312,7 @@ export async function loginEmail(email: string, code: string): Promise<void> {
|
||||
export async function logout(): Promise<void> {
|
||||
closeStream();
|
||||
clearGameCache();
|
||||
clearLobby();
|
||||
gateway.setToken(null);
|
||||
await clearSession();
|
||||
app.session = null;
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
// In-memory lobby snapshot, the lobby counterpart of gamecache.ts. The lobby re-fetches
|
||||
// its lists on every entry, so without a cache the screen renders blank and "draws in"
|
||||
// during the back-slide from a game. Caching the last lists lets the lobby render
|
||||
// instantly (before/under the transition) and refresh in the background. Process-memory
|
||||
// only; cleared on logout.
|
||||
|
||||
import type { AccountRef, GameView, Invitation } from './model';
|
||||
|
||||
interface LobbySnapshot {
|
||||
games: GameView[];
|
||||
invitations: Invitation[];
|
||||
incoming: AccountRef[];
|
||||
}
|
||||
|
||||
let snapshot: LobbySnapshot | null = null;
|
||||
|
||||
/** getLobby returns the last lobby lists, or null before the first load. */
|
||||
export function getLobby(): LobbySnapshot | null {
|
||||
return snapshot;
|
||||
}
|
||||
|
||||
/** setLobby stores the latest lobby lists. */
|
||||
export function setLobby(s: LobbySnapshot): void {
|
||||
snapshot = s;
|
||||
}
|
||||
|
||||
/** clearLobby drops the cached lobby (called on logout). */
|
||||
export function clearLobby(): void {
|
||||
snapshot = null;
|
||||
}
|
||||
Reference in New Issue
Block a user