Stage 17 (#4): in-memory lobby cache — render instantly on the back-slide, refresh in background
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This commit is contained in:
Ilia Denisov
2026-06-06 12:38:04 +02:00
parent c94cd3c3bf
commit 645a503532
3 changed files with 45 additions and 1 deletions
+2
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@@ -13,6 +13,7 @@ import { insideTelegram, onTelegramPath, telegramColorScheme, telegramLaunch, te
import { parseStartParam } from './deeplink';
import { clearSession, loadPrefs, loadSession, saveSession, savePrefs } from './session';
import { clearGameCache } from './gamecache';
import { clearLobby } from './lobbycache';
import type { BoardLabelMode } from './boardlabels';
export interface Toast {
@@ -311,6 +312,7 @@ export async function loginEmail(email: string, code: string): Promise<void> {
export async function logout(): Promise<void> {
closeStream();
clearGameCache();
clearLobby();
gateway.setToken(null);
await clearSession();
app.session = null;
+30
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@@ -0,0 +1,30 @@
// In-memory lobby snapshot, the lobby counterpart of gamecache.ts. The lobby re-fetches
// its lists on every entry, so without a cache the screen renders blank and "draws in"
// during the back-slide from a game. Caching the last lists lets the lobby render
// instantly (before/under the transition) and refresh in the background. Process-memory
// only; cleared on logout.
import type { AccountRef, GameView, Invitation } from './model';
interface LobbySnapshot {
games: GameView[];
invitations: Invitation[];
incoming: AccountRef[];
}
let snapshot: LobbySnapshot | null = null;
/** getLobby returns the last lobby lists, or null before the first load. */
export function getLobby(): LobbySnapshot | null {
return snapshot;
}
/** setLobby stores the latest lobby lists. */
export function setLobby(s: LobbySnapshot): void {
snapshot = s;
}
/** clearLobby drops the cached lobby (called on logout). */
export function clearLobby(): void {
snapshot = null;
}