feat(lobby): cap simultaneous quick games at 10
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m8s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 15s
CI / ui (pull_request) Successful in 49s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m8s
Limit a player to 10 active quick games (auto-match + AI); friend games created by invitation are not counted. At the cap the backend refuses both new-game entry points — quick enqueue and invitation creation — with 409 game_limit_reached, while accepting an incoming invitation stays allowed, so friend games are capped from the other end. The lobby disables "New Game" and shows a low-emphasis notice, driven by a new at_game_limit flag on games.list (no per-event payload: a turn change does not move the count, and the lobby already re-fetches games.list on entry and every game event). - game.MaxActiveQuickGames + Store/Service.CountActiveQuickGames (active/open seats, no game_invitations row; hidden games still count -> dedicated count) - Server.ensureUnderGameLimit gating handleEnqueue + handleCreateInvitation; game.ErrGameLimitReached -> 409 game_limit_reached - FB GameList.at_game_limit (regenerated Go + TS) through the gateway transcode and UI codec; gameListDTO + lobbycache snapshot + Lobby.svelte + i18n - tests: integration count rule + HTTP gate + accept bypass; server error map; gateway transcode round-trip; UI codec + lobbycache unit; e2e gamelimit - docs: PRERELEASE (GL), FUNCTIONAL(+ru), ARCHITECTURE 8, UI_DESIGN, backend README
This commit is contained in:
@@ -241,6 +241,7 @@ describe('codec', () => {
|
||||
const games = fb.GameList.createGamesVector(b, [game]);
|
||||
fb.GameList.startGameList(b);
|
||||
fb.GameList.addGames(b, games);
|
||||
fb.GameList.addAtGameLimit(b, true);
|
||||
b.finish(fb.GameList.endGameList(b));
|
||||
|
||||
const gl = decodeGameList(b.asUint8Array());
|
||||
@@ -250,6 +251,7 @@ describe('codec', () => {
|
||||
expect(gl.games[0].seats[0].score).toBe(13);
|
||||
expect(gl.games[0].lastActivityUnix).toBe(1717000000);
|
||||
expect(gl.games[0].vsAi).toBe(true);
|
||||
expect(gl.atGameLimit).toBe(true);
|
||||
});
|
||||
|
||||
it('decodes an OutgoingRequestList of account refs', () => {
|
||||
|
||||
Reference in New Issue
Block a user