Stage 17: backend defect fixes (nudge code, TG name, robot names/timing, multi-device push, move-duration metric + admin analytics)
- #3 nudge-on-own-turn: distinct result code nudge_own_turn + i18n (was reused 'not_your_turn') - #2 sanitize connector registration name to the editable format; Player/Игрок-XXXXX fallback - #5 variant-aware robot name pools (composed full/colloquial first + surname forms; ru gets <=20% latin) - #4 move-number-aware robot move timing (early 1-5min -> late 10-90min, skew k=4) - #7 emit move event to the actor too (multi-device sync); opponent_moved stays in-app only - #1 live game_move_duration{variant,phase} histogram + admin console per-user min/avg/max columns and an inline-SVG move-time-by-move-number chart (offline from the journal) - ProvisionRobot bypasses editor name validation (system names like 'Peter J.')
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@@ -28,13 +28,15 @@ func (f *fakeCreator) Create(_ context.Context, p game.CreateParams) (game.Game,
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}
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// fakeRobots is a RobotProvider returning a fixed robot id, or an error to model
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// an empty pool.
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// an empty pool. It records the variant of the last substitution request.
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type fakeRobots struct {
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id uuid.UUID
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err error
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id uuid.UUID
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err error
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lastVariant engine.Variant
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}
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func (f *fakeRobots) Pick() (uuid.UUID, error) {
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func (f *fakeRobots) Pick(variant engine.Variant) (uuid.UUID, error) {
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f.lastVariant = variant
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if f.err != nil {
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return uuid.Nil, f.err
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}
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